The purpose of the present investigation was to analyze the pedagogical infrastructures in three cycles of seventh graders’ co-invention projects that involved using traditional and digital fabrication technologies for inventing and creating complex artefacts. The aim of the projects was to create high-end multi-material makerspaces by expanding Finnish craft classrooms with instruments of digital fabrication, such as micro-processors, wearable computing (e-textiles), and 3D design and making, for enabling creation of student-designed multi-faceted inventions. Through a qualitative meta-analysis of the three successive learning-by-making projects, we explored the kinds of pedagogical infrastructures required for fostering knowledge-creating...
In the design studio, within educational contexts, sketching, model-making and prototyping of tangib...
Following initial educational enthusiasms for ‘Making’ technologies and the ‘Maker Movement’, increa...
This collection, edited and written by the leading scholars and experts of innovation and maker educ...
The purpose of the present investigation was to analyze the pedagogical infrastructures in three cyc...
Invention pedagogy requires learning environments that enable the creative activities of inventing a...
The purpose of this study was to analyze five student teams’ (Grade 7) co-design processes that invo...
This investigation involved carrying out interventions that engaged teams of lower-secondary (13–14-...
The present investigation aimed to analyze the collaborative making processes and ways of organizing...
In this study, we aim to widen the understanding of how students' collaborative knowledge practices ...
Finland has its own version of a “makerspace”: craft class. Originally, there was one craft class fo...
Abstract Interests in Maker Education have been increasing among K-12 educators. In this study, we ...
Technology-rich creative learning environments, often referred to as makerspaces, are attracting inc...
This research explores the use of a non-linear maker pedagogy for implementing a major change in the...
In the last two decades, the use of technology in Finnish basic education has developed rapidly. The...
Finland has its very own version of a “makerspace”: crafts class. Originally one for boys and one fo...
In the design studio, within educational contexts, sketching, model-making and prototyping of tangib...
Following initial educational enthusiasms for ‘Making’ technologies and the ‘Maker Movement’, increa...
This collection, edited and written by the leading scholars and experts of innovation and maker educ...
The purpose of the present investigation was to analyze the pedagogical infrastructures in three cyc...
Invention pedagogy requires learning environments that enable the creative activities of inventing a...
The purpose of this study was to analyze five student teams’ (Grade 7) co-design processes that invo...
This investigation involved carrying out interventions that engaged teams of lower-secondary (13–14-...
The present investigation aimed to analyze the collaborative making processes and ways of organizing...
In this study, we aim to widen the understanding of how students' collaborative knowledge practices ...
Finland has its own version of a “makerspace”: craft class. Originally, there was one craft class fo...
Abstract Interests in Maker Education have been increasing among K-12 educators. In this study, we ...
Technology-rich creative learning environments, often referred to as makerspaces, are attracting inc...
This research explores the use of a non-linear maker pedagogy for implementing a major change in the...
In the last two decades, the use of technology in Finnish basic education has developed rapidly. The...
Finland has its very own version of a “makerspace”: crafts class. Originally one for boys and one fo...
In the design studio, within educational contexts, sketching, model-making and prototyping of tangib...
Following initial educational enthusiasms for ‘Making’ technologies and the ‘Maker Movement’, increa...
This collection, edited and written by the leading scholars and experts of innovation and maker educ...