The question of validating an implementation is a very complex aspect of graphics standardization. After a short introduction on the Computer Graphics Interface (CGI), this article describes a strategy for testing of the raster functions which are a part of CGI. Furthermore, the model of frame buffer comparison will be explained. (AGD
This work is mainly focused on testing of software for conversion between raster and vector graphics...
Commercially released cross-platform video games often feature graphical defects, which negatively i...
The Computer Graphics Interface (CGI) describes the interface between device-independent and device-...
This document describes the tests that will be used to determine the confomity of an implementation ...
The intended result of the workshop was an outline of the test strategy for CGI conformance testing....
The widespread acceptance of Graphics Standards like GKS, GKS-3D, CGM, and PHIGS as international st...
The internation standard project CGI is only a 2D interface. The 3D graphics systems and devices and...
This Part of the CGI standard describes techniques for accessing and controlling features specific t...
The first report presents some initial thoughts on automatic testing. It looks in detail at the case...
Abstract. This paper defines a computational protocol for evaluating the performance of raster to ve...
This contribution introduces the Conformance Testing Services for Computer Graphics Standards. It de...
Conformance testing of graphics systems is a very complex and exhausting task. Years of practice wit...
Graphics Systems have become increasingly complex over the last years. Computer Graphics standards p...
It is expected that immediate developments in the CGI testing process will be in the direction of vi...
CGI (Computer Graphics Interface) is the interface between a graphics system and a graphical device....
This work is mainly focused on testing of software for conversion between raster and vector graphics...
Commercially released cross-platform video games often feature graphical defects, which negatively i...
The Computer Graphics Interface (CGI) describes the interface between device-independent and device-...
This document describes the tests that will be used to determine the confomity of an implementation ...
The intended result of the workshop was an outline of the test strategy for CGI conformance testing....
The widespread acceptance of Graphics Standards like GKS, GKS-3D, CGM, and PHIGS as international st...
The internation standard project CGI is only a 2D interface. The 3D graphics systems and devices and...
This Part of the CGI standard describes techniques for accessing and controlling features specific t...
The first report presents some initial thoughts on automatic testing. It looks in detail at the case...
Abstract. This paper defines a computational protocol for evaluating the performance of raster to ve...
This contribution introduces the Conformance Testing Services for Computer Graphics Standards. It de...
Conformance testing of graphics systems is a very complex and exhausting task. Years of practice wit...
Graphics Systems have become increasingly complex over the last years. Computer Graphics standards p...
It is expected that immediate developments in the CGI testing process will be in the direction of vi...
CGI (Computer Graphics Interface) is the interface between a graphics system and a graphical device....
This work is mainly focused on testing of software for conversion between raster and vector graphics...
Commercially released cross-platform video games often feature graphical defects, which negatively i...
The Computer Graphics Interface (CGI) describes the interface between device-independent and device-...