The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, University of Leeds, and the Leeds College of Art, to build a virtual environment in which to learn and practice basic geological mapping skills. Using the Unity game engine, a virtual landscape populated by rock outcrops with associated notebook entries has been created. This approach is not a replacement for field map work. Rather, it represents an in-class tool with the appearance of a computer game with which to enhance basic mapping skills taught in the field in a virtual environment
Virtual reality (VR) can be used to enhance teaching in engineering education as it enables designin...
There are many computer-based tools that can be used for the teaching of undergraduate university ge...
The geology learning environments in college generally fall into three categories: learning based on...
The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, Univer...
The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, Univer...
The output is a digital artefact designed by Annabeth Robinson in collaboration with the University ...
Virtual Worlds are immersive environments enabling situated and constructivist learning, where the l...
This virtual five-day field mapping project allows students to construct a geological map from data ...
This paper presents the design, evaluation and experimentation of a three-dimensional immersive virt...
Three-dimensional(3D) virtual environments and immersive simulation can be used to improve students&...
The construction and consolidation of knowledge through the practical application of concepts and pr...
Rock mass quality mapping is essential in rock engineering and mining projects. However, the current...
As a part of The OpenScience Laboratory, (http://www.open.ac.uk/openscience/), an initiative of The ...
The objective of this study is to develop a methodology that enhances the value and position of the ...
In this research, we are developing an educational Virtual Reality (VR) experience that simulates a ...
Virtual reality (VR) can be used to enhance teaching in engineering education as it enables designin...
There are many computer-based tools that can be used for the teaching of undergraduate university ge...
The geology learning environments in college generally fall into three categories: learning based on...
The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, Univer...
The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, Univer...
The output is a digital artefact designed by Annabeth Robinson in collaboration with the University ...
Virtual Worlds are immersive environments enabling situated and constructivist learning, where the l...
This virtual five-day field mapping project allows students to construct a geological map from data ...
This paper presents the design, evaluation and experimentation of a three-dimensional immersive virt...
Three-dimensional(3D) virtual environments and immersive simulation can be used to improve students&...
The construction and consolidation of knowledge through the practical application of concepts and pr...
Rock mass quality mapping is essential in rock engineering and mining projects. However, the current...
As a part of The OpenScience Laboratory, (http://www.open.ac.uk/openscience/), an initiative of The ...
The objective of this study is to develop a methodology that enhances the value and position of the ...
In this research, we are developing an educational Virtual Reality (VR) experience that simulates a ...
Virtual reality (VR) can be used to enhance teaching in engineering education as it enables designin...
There are many computer-based tools that can be used for the teaching of undergraduate university ge...
The geology learning environments in college generally fall into three categories: learning based on...