"Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting o...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
The primary objective of this study is that there is a growing and consolidating video game ethos th...
Introduction Video games as new types of media, have created a new form of interaction between the ...
There is little question of the social, cultural and economic importance of video games in the world...
There is little question of the social, cultural and economic importance of video games in the world...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The video game development path is full of drastic changes. The growth and strengthening of technolo...
Computerspielkultur ist längst Teil unserer Gesellschaft. Dies ist die Prämisse auf die sich Daniel ...
This thesis contributes to contemporary sociological debates about video games and video gaming by b...
This thesis contributes to contemporary sociological debates about video games and video gaming by b...
Electronic entertainment or more precisely, video games are still considered to be young in comparis...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...
Video games are becoming culturally dominant. But what does their popularity say about our contempor...
The primary objective of this study is that there is a growing and consolidating video game ethos th...
Introduction Video games as new types of media, have created a new form of interaction between the ...
There is little question of the social, cultural and economic importance of video games in the world...
There is little question of the social, cultural and economic importance of video games in the world...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This dissertation explores the video game experience through extensive ethnographic research conduct...
The video game development path is full of drastic changes. The growth and strengthening of technolo...
Computerspielkultur ist längst Teil unserer Gesellschaft. Dies ist die Prämisse auf die sich Daniel ...
This thesis contributes to contemporary sociological debates about video games and video gaming by b...
This thesis contributes to contemporary sociological debates about video games and video gaming by b...
Electronic entertainment or more precisely, video games are still considered to be young in comparis...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
For the past fifty years, video games have been around as a form of entertainment we consume on a da...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...