This paper investigates the applicability of context-free grammars to recognize and interpret representative 3D freehand sketches in terms of creating objects, performing transformations, and controlling the design space with the information contained by the sketches. Dynamic gesture recognition is the foundation of a two-layered concept. The subsequent layer performs multiple gesture recognition by parsing a sequence of single gestures depending on a predefined grammar, and simultaneously extracts the required information on the fly
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
The paper presents a framework for the recognition of free-hand sketches based on spatial and tempor...
This paper investigates the applicability of 3D freehand sketching to implement a human-computer int...
This paper describes a virtual environment in which a designer can define the contour of a sketch by...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...
The 3D SketchMaker Project has developed two prototypes for a gestural 3D sketching interface in a c...
Conventional graphical user interface techniques appear to be ill-suited for the kinds of interactiv...
The possibility of using freehand sketching as the language for interactive design is a longstanding...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
This thesis introduces the idea that combining sketch recognition with contextual data—information a...
The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. For this dev...
A 3D sketching system is presented for transforming an ideation to an actual CAD model using Human C...
UnrestrictedGesture interfaces have long been pursued in the context of portable computing and immer...
The paper presents a framework for the recognition of free-hand sketches based on spatial and tempor...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
The paper presents a framework for the recognition of free-hand sketches based on spatial and tempor...
This paper investigates the applicability of 3D freehand sketching to implement a human-computer int...
This paper describes a virtual environment in which a designer can define the contour of a sketch by...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...
The 3D SketchMaker Project has developed two prototypes for a gestural 3D sketching interface in a c...
Conventional graphical user interface techniques appear to be ill-suited for the kinds of interactiv...
The possibility of using freehand sketching as the language for interactive design is a longstanding...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
This thesis introduces the idea that combining sketch recognition with contextual data—information a...
The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. For this dev...
A 3D sketching system is presented for transforming an ideation to an actual CAD model using Human C...
UnrestrictedGesture interfaces have long been pursued in the context of portable computing and immer...
The paper presents a framework for the recognition of free-hand sketches based on spatial and tempor...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
This paper describes our ongoing research work on deviceless interaction using hand gesture recognit...
The paper presents a framework for the recognition of free-hand sketches based on spatial and tempor...