In this paper, we describe a suspenseful experience and learning environment that aims the transmission of knowledge within a game-based mixed reality application. Individual learning processes are combined with collaborative user experiences. Within the scenario the users will be introduced into the scientific field of paleontology though various application fields are possible. The multiplayer game is applied to a museum and combines mobile components like PDA and stationary information kiosk systems. Dino Hunter is based on Interactive Storytelling technologies (ZGDV e.V.) and the methodology Kids Innovation (ion2s)
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
International audienceOur research work deals with the development of new learning environments. We ...
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual ...
In this paper, we describe a suspenseful experience and learning environment that aims the transmiss...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
International audienceOur research deals with the development of a new type of game-based learning e...
International audienceOur research deals with the development of a new type of game‐based learning e...
Based on the global DinoHunter scenario this paper introduces "DinoPick" and "DinoQuiz" providing st...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
Current Mixed Reality experiences focus primarily on training, design and entertainment. This paper ...
Abstract. Interactive storytelling and gaming technologies have great edutainment potential for enga...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...
Interactive storytelling and gaming technologies have great edutainment potential for engaging visit...
Part 4: Games-Based Learning and GamificationInternational audienceThis paper deals with a prelimina...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
International audienceOur research work deals with the development of new learning environments. We ...
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual ...
In this paper, we describe a suspenseful experience and learning environment that aims the transmiss...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
International audienceOur research deals with the development of a new type of game-based learning e...
International audienceOur research deals with the development of a new type of game‐based learning e...
Based on the global DinoHunter scenario this paper introduces "DinoPick" and "DinoQuiz" providing st...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
Current Mixed Reality experiences focus primarily on training, design and entertainment. This paper ...
Abstract. Interactive storytelling and gaming technologies have great edutainment potential for enga...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...
Interactive storytelling and gaming technologies have great edutainment potential for engaging visit...
Part 4: Games-Based Learning and GamificationInternational audienceThis paper deals with a prelimina...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
International audienceOur research work deals with the development of new learning environments. We ...
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual ...