This thesis was made at Nanyang University in Singapore as a part of the Digital Heritage project of the Centre for Advanced Media Technology (CAMTech). The idea of the Digital Heritage project is to use Virtual Reality Technology for recreating cultural heritage in a new way that includes modeling Virtual Guide and all information of cultural heritage as a learning environment. The visitor is a learner and the visit is a learning process where a variety of factors influence visitor's virtual environment experience. To be able to help him to easier follow his interest, the user oriented approach in virtual environment is needed. The new idea of assisting the user by providing him the appropriate context dependent information and using his f...
In 2005, an exhibit on virtual and Roman archaeology was organized in Rome in the Trajan's Market Mu...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The use of virtual reality and ICT in the museum context provides a new key to understand and promot...
This thesis was made at Nanyang University in Singapore as a part of the Digital Heritage project of...
The importance of user-centered design and evaluation of virtual reality application (VR) cannot be ...
Rapid advances in the field of Virtual Reality (VR) technology has opened up many new areas for rese...
The article substantiates the feasibility of virtual museums introducing into the process of studyin...
This paper maps out the possibilities of using virtual and augmented reality in the context of virtu...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
Museums are traditionally considered learning environments and are ordinarily used for non-formal ed...
Virtual Reality (VR) technology opens up many new possibilities. One of the new and upcoming areas t...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
The purpose of the research is to reveal the features of the virtual museum and its potential. Rese...
Contemporary museums face various challenges to the role they have traditionally performed. Virtual ...
If information is considered the key in today’s information society, then museums and heritage sites...
In 2005, an exhibit on virtual and Roman archaeology was organized in Rome in the Trajan's Market Mu...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The use of virtual reality and ICT in the museum context provides a new key to understand and promot...
This thesis was made at Nanyang University in Singapore as a part of the Digital Heritage project of...
The importance of user-centered design and evaluation of virtual reality application (VR) cannot be ...
Rapid advances in the field of Virtual Reality (VR) technology has opened up many new areas for rese...
The article substantiates the feasibility of virtual museums introducing into the process of studyin...
This paper maps out the possibilities of using virtual and augmented reality in the context of virtu...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
Museums are traditionally considered learning environments and are ordinarily used for non-formal ed...
Virtual Reality (VR) technology opens up many new possibilities. One of the new and upcoming areas t...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
The purpose of the research is to reveal the features of the virtual museum and its potential. Rese...
Contemporary museums face various challenges to the role they have traditionally performed. Virtual ...
If information is considered the key in today’s information society, then museums and heritage sites...
In 2005, an exhibit on virtual and Roman archaeology was organized in Rome in the Trajan's Market Mu...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The use of virtual reality and ICT in the museum context provides a new key to understand and promot...