In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is based on the idea of geometric pre-positioning and physically-based simulation for end-positioning. The geometric pre-positioning algorithm places several pieces of clothing automatically and simultaneously around the human body in such a way that the final fitting can be computed efficiently by a physically-based cloth simulation. The dressed virtual humans look realistic and our dressing method can be used in applications like virtual boutique
This thesis describes methods for modelling and visualising fabrics and garments on human body shape...
In this article we present the whole process chain from the choice of clothes up to the final visual...
1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD ...
We describe an interaction-free method for a geometric pre-positioning of virtual cloth patterns wit...
The simulation of clothing on virtual characters is a major topic in the area of computer graphics. ...
Positioning virtual garments onto a 3D avatar is known to be a time-consuming process. This task is ...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...
Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, vi...
Abstract: In this paper, we describe a method for overlaying a texture onto a T-shirt, for improving...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
International audienceWe present a method for simply and interactively creating basic garments for d...
Abstract. We tried to simulate human bodily movements to put on clothing. This is a combination of m...
In this article we present the whole process chain from the choice of clothes up to the final visual...
This thesis describes methods for modelling and visualising fabrics and garments on human body shape...
In this article we present the whole process chain from the choice of clothes up to the final visual...
1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD ...
We describe an interaction-free method for a geometric pre-positioning of virtual cloth patterns wit...
The simulation of clothing on virtual characters is a major topic in the area of computer graphics. ...
Positioning virtual garments onto a 3D avatar is known to be a time-consuming process. This task is ...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...
Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, vi...
Abstract: In this paper, we describe a method for overlaying a texture onto a T-shirt, for improving...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
International audienceWe present a method for simply and interactively creating basic garments for d...
Abstract. We tried to simulate human bodily movements to put on clothing. This is a combination of m...
In this article we present the whole process chain from the choice of clothes up to the final visual...
This thesis describes methods for modelling and visualising fabrics and garments on human body shape...
In this article we present the whole process chain from the choice of clothes up to the final visual...
1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD ...