In this paper, we describe a suspenseful experience and learning environment that aims the transmission of knowledge within a game-based and mixed reality application in the museums context. Individual learning processes are combined within communication processes and collaborative user experiences. Within the scenario of DinoHunter the users will be introduced into the scientific field of paleontology though various application fields are possible. The multiplayer game is applied to a museum and combines mobile components like PDAs or TabletPCs, stationary information kiosk systems, Desktop PCs and location technologies. DinoHunter is based on the ion2s - fact-based User Interface Design Methods for integrated Media Systems, especially "Ki...
Current Mixed Reality experiences focus primarily on training, design and entertainment. This paper ...
Abstract. Interactive storytelling and gaming technologies have great edutainment potential for enga...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
In this paper, we describe a suspenseful experience and learning environment that aims the transmiss...
Based on the global DinoHunter scenario this paper introduces "DinoPick" and "DinoQuiz" providing st...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
Museums typically strive to support learning about topics that pertain to the collections. However, ...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
Part 4: Games-Based Learning and GamificationInternational audienceThis paper deals with a prelimina...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This paper presents a suite for configuring and deploying mobile, location-based educational games f...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
Current Mixed Reality experiences focus primarily on training, design and entertainment. This paper ...
Abstract. Interactive storytelling and gaming technologies have great edutainment potential for enga...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
In this paper, we describe a suspenseful experience and learning environment that aims the transmiss...
Based on the global DinoHunter scenario this paper introduces "DinoPick" and "DinoQuiz" providing st...
With regard to the acceptance of human-computer interfaces, immersion represents one of the most imp...
Museums typically strive to support learning about topics that pertain to the collections. However, ...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
Part 4: Games-Based Learning and GamificationInternational audienceThis paper deals with a prelimina...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
This paper presents a suite for configuring and deploying mobile, location-based educational games f...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
Current Mixed Reality experiences focus primarily on training, design and entertainment. This paper ...
Abstract. Interactive storytelling and gaming technologies have great edutainment potential for enga...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...