This paper presents an efficient approach for representation and coding of omni-directional video that applies exclusively available MPEG-4 technology, i.e. the combination of 3D Mesh Objects with video textures. This allows application of efficient spherical projections such as equal-area projections or a faceted representation of the image information. Any 3D MPEG-4 player can be used to render and display the omni-directional video interactively. This simple but universal approach enables full competition at the encoder side while providing full interoperability at the decoder side
This chapter presents 3D formats and coding techniques for stereoscopic vision as well as for multiv...
This paper describes the MPEG-4 standard, as defined in ISO/IEC 14496-2. The MPEG-4 visual standard ...
Abstract—A new object-based coding system for a class of dy-namic image-based representations called...
In this paper we present a 3D scene representation with standardized components to be used in intera...
In this paper we present a 3D scene representation with standardized components to be used in intera...
We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. It enabl...
3D video objects provide the same functionalities as virtual computer graphics objects but depict th...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
Free viewpoint video provides the possibility to freely navigate within dynamic real world video sce...
We present a complete system for efficient 3D video object extraction, representation, coding, and i...
An overview of 3D and free viewpoint video is given in this paper with special focus on related stan...
Free viewpoint video provides the possibility to freely navigate within dynamic real world video sce...
Compression of stereoscopic and multiview video data is important, because the bandwidth necessary f...
Panoramic video is a simple representation of a dynamic scene or static environment. It allows the u...
The MPEG-4 standard is one of the most popular video formats and it defines an audiovisual scene as ...
This chapter presents 3D formats and coding techniques for stereoscopic vision as well as for multiv...
This paper describes the MPEG-4 standard, as defined in ISO/IEC 14496-2. The MPEG-4 visual standard ...
Abstract—A new object-based coding system for a class of dy-namic image-based representations called...
In this paper we present a 3D scene representation with standardized components to be used in intera...
In this paper we present a 3D scene representation with standardized components to be used in intera...
We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. It enabl...
3D video objects provide the same functionalities as virtual computer graphics objects but depict th...
Interactivity in the sense of being able to explore and navigate audio-visual scenes by freely choos...
Free viewpoint video provides the possibility to freely navigate within dynamic real world video sce...
We present a complete system for efficient 3D video object extraction, representation, coding, and i...
An overview of 3D and free viewpoint video is given in this paper with special focus on related stan...
Free viewpoint video provides the possibility to freely navigate within dynamic real world video sce...
Compression of stereoscopic and multiview video data is important, because the bandwidth necessary f...
Panoramic video is a simple representation of a dynamic scene or static environment. It allows the u...
The MPEG-4 standard is one of the most popular video formats and it defines an audiovisual scene as ...
This chapter presents 3D formats and coding techniques for stereoscopic vision as well as for multiv...
This paper describes the MPEG-4 standard, as defined in ISO/IEC 14496-2. The MPEG-4 visual standard ...
Abstract—A new object-based coding system for a class of dy-namic image-based representations called...