In this paper we analyse the ergonomic problems of many conventional Virtual Reality Systems. End-user tests have shown that many VR-Systems indicate weak points regarding the posture and projection properties. We describe the features and technical specifications of the newly developed system. For the development we have taken the directives and guidelines from the area of office work with visual displays into account. PI-casso was demonstrated at the HCI 2003, where delegates of the Human Factors and Ergonomics community could use our system. We present the results from a usability questionnaire. We propose the concept of PI-casso, which extends the classic desktop workplace by a compact and mobile Virtual Reality system to be used at off...
The paper deals with the development of a methodology for studying, in a virtual environment, the er...
This work presents the results of a research project that evaluated the possibility to carry out erg...
Part 5: Virtual and Augmented Reality IIInternational audienceVirtual Reality (VR) systems have reac...
Users are increasingly recognizing the potential of virtual reality (VR) technology for applications...
Virtual reality (VR) entails the use of advanced technologies, including computers and various multi...
This paper presents a solution that integrates a smart textiles systemwith virtual reality to assess...
The application of ergonomic principles to the design of processes, workplace and organization, is n...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
Musculoskeletal disorders are some of the most frequent manual work disorders. Employers worldwide p...
Virtual reality (VR) technologies can support the planning and implementation of new workstations in...
AbstractThis paper presents possibilities of application of the immersive VR and the haptic technolo...
The paper deals with the development of a methodology for studying, in a virtual environment, the er...
In the Industry 4.0 and digital revolution era, the world of manufacturing industry is experiencing ...
Virtual reality has the potential to change the way we work. We envision the future office worker to...
The paper deals with the development of a methodology for studying, in a virtual environment, the er...
The paper deals with the development of a methodology for studying, in a virtual environment, the er...
This work presents the results of a research project that evaluated the possibility to carry out erg...
Part 5: Virtual and Augmented Reality IIInternational audienceVirtual Reality (VR) systems have reac...
Users are increasingly recognizing the potential of virtual reality (VR) technology for applications...
Virtual reality (VR) entails the use of advanced technologies, including computers and various multi...
This paper presents a solution that integrates a smart textiles systemwith virtual reality to assess...
The application of ergonomic principles to the design of processes, workplace and organization, is n...
The field of Physical Medicine and Motor Rehabilitation (PMMR) is a medical specialty that deals wit...
Musculoskeletal disorders are some of the most frequent manual work disorders. Employers worldwide p...
Virtual reality (VR) technologies can support the planning and implementation of new workstations in...
AbstractThis paper presents possibilities of application of the immersive VR and the haptic technolo...
The paper deals with the development of a methodology for studying, in a virtual environment, the er...
In the Industry 4.0 and digital revolution era, the world of manufacturing industry is experiencing ...
Virtual reality has the potential to change the way we work. We envision the future office worker to...
The paper deals with the development of a methodology for studying, in a virtual environment, the er...
The paper deals with the development of a methodology for studying, in a virtual environment, the er...
This work presents the results of a research project that evaluated the possibility to carry out erg...
Part 5: Virtual and Augmented Reality IIInternational audienceVirtual Reality (VR) systems have reac...