In this paper we present a method for illuminating a dynamic scene with a high dynamic range environment map with real-time or interactive frame rates, taking into account self shadowing. Current techniques require static geometry (pre-computed light transport), are limited to few and small area lights or are limited in the frequency of the shadows. We facilitate importance sampling of the environment map and GPU based shadow calculation in an efficient way. The shadows are calculated per pixel, so no highly tessellated models are necessary in opposition to other techniques. Our method provides a novel and highly efficient way for using shadow maps as data structure for visibility computations done entirely on the GPU. We achieve real-time ...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
Figure 1: The left image shows a scene with two dragons (280k faces each), where light position, sha...
Figure 1: Several results created with our new method. In this paper we present a novel natural illu...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
Environment maps are a popular method of reproducing complex natural lighting. However, current met...
We present a novel implementation of adaptive shadow maps (ASMs) that performs all shadow lookups an...
We present a novel implementation of adaptive shadow maps (ASMs) that performs all shadow lookups an...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
Figure 1: The left image shows a scene with two dragons (280k faces each), where light position, sha...
Figure 1: Several results created with our new method. In this paper we present a novel natural illu...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
Over the last 10-15 years, computer graphics hardware has evolved at a tremendous pace, with an expo...
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Ou...
Environment maps are a popular method of reproducing complex natural lighting. However, current met...
We present a novel implementation of adaptive shadow maps (ASMs) that performs all shadow lookups an...
We present a novel implementation of adaptive shadow maps (ASMs) that performs all shadow lookups an...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
In this paper we present a novel natural illumination approach for real-time rasterization-based ren...
Light mapping is a technique that works by precomputing the lighting of a scene to speed up expensiv...
Figure 1: The left image shows a scene with two dragons (280k faces each), where light position, sha...
Figure 1: Several results created with our new method. In this paper we present a novel natural illu...