We present a complete system for the automatic creation of talking head video sequences from text messages. Our system converts the text into MPEG-4 Facial Animation Parameters and synthetic voice. A user selected 3D character will perform lip movements synchronized to the speech data. The 3D models created from a single image vary from realistic people to cartoon characters. A voice selection for different languages and gender as well as a pitch shift component enables a personalization of the animation. The animation can be shown on different displays and devices ranging from 3GPP players on mobile phones to real-time 3D render engines. Therefore, our system can be used in mobile communication for the conversion of regular SMS messages to...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
This thesis explores the use of computer-generated, videorealistic facial animation (avatars) in spe...
Mobile applications have become ubiquitious with the increase in the popularity and computational po...
With the fast growing high data rate networks, such as UMTS, new communication types are provided by...
This article presents the implementation of a 3D facial animation system for mobile devices. Due to ...
A talking head system (THS) is presented to animate the face of a speaking 3D avatar in such a way t...
Abstract:- This paper studies a new method for three-dimensional (3D) facial model adaptation and it...
In this paper we present a new method to animate the face of a speaking avatar |i.e., a synthetic 3D...
Abstract. In this paper, an approach that animates facial expressions through speech analysis is pre...
In this paper, we propose a novel text-based talking-head video generation framework that synthesize...
The current paper focuses on the development of a 3D character generation and multilingual talking e...
Abstract—This paper presents the design and implementation of an online speech driven talking head a...
We propose a new 3D photo-realistic talking head with high quality, lip-sync animation. It extends o...
This paper ’ provides an overview o f the act iv i t ies that have led to the development o f a pro...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
This thesis explores the use of computer-generated, videorealistic facial animation (avatars) in spe...
Mobile applications have become ubiquitious with the increase in the popularity and computational po...
With the fast growing high data rate networks, such as UMTS, new communication types are provided by...
This article presents the implementation of a 3D facial animation system for mobile devices. Due to ...
A talking head system (THS) is presented to animate the face of a speaking 3D avatar in such a way t...
Abstract:- This paper studies a new method for three-dimensional (3D) facial model adaptation and it...
In this paper we present a new method to animate the face of a speaking avatar |i.e., a synthetic 3D...
Abstract. In this paper, an approach that animates facial expressions through speech analysis is pre...
In this paper, we propose a novel text-based talking-head video generation framework that synthesize...
The current paper focuses on the development of a 3D character generation and multilingual talking e...
Abstract—This paper presents the design and implementation of an online speech driven talking head a...
We propose a new 3D photo-realistic talking head with high quality, lip-sync animation. It extends o...
This paper ’ provides an overview o f the act iv i t ies that have led to the development o f a pro...
This project explores the use of a 3D head model for lip sync animation, given an audio file and its...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
This thesis explores the use of computer-generated, videorealistic facial animation (avatars) in spe...
Mobile applications have become ubiquitious with the increase in the popularity and computational po...