The aim of the workshop is to develop a big picture of media structures which helps delivering "touching" experiences through virtual environments. The examined structures may descend from diverse fields such as dialogue and drama, game and play, learning and training, cognitive science and knowledge media, I/O hardware and toys, psychology and human factors, planning and mobility, and others. Within the scope of this workshop, what they have in common is that they help structuring the design of interactive applications, particularly with virtual reality technology, in order to deliver "real" experiences. Applications which benefit from these structures can be found in: Knowledge Media and E-Learning Environments Interactive Storytelling Co...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) a...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
The term 'virtual reality' (VR) is currently used to describe a range of computer-based systems in w...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
The main objective of this paper is to improvise the VR framework in the field of education in which...
This workshop will discuss the brief technology and history behind virtual reality and introduce dif...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
In today's information society, it is becoming increasingly necessary to acquire knowledge and to il...
The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in t...
Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) a...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
The term 'virtual reality' (VR) is currently used to describe a range of computer-based systems in w...
This paper discusses the requirements for Virtual Learning Environments from a didactical and implem...
The main objective of this paper is to improvise the VR framework in the field of education in which...
This workshop will discuss the brief technology and history behind virtual reality and introduce dif...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
In today's information society, it is becoming increasingly necessary to acquire knowledge and to il...
The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in t...
Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) a...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...