Summary: Discourse on cultural practices does not always correspond to the reality revealed by surveys. The difference between this reality and the image some people have is partly due to generation gaps. The author supports her argument with a synthesis of empirical studies conducted in Denmark on children's and adolescents' uses of various media. Among other differences, she notes the widening gap between young boys and girls.Drotner Kirsten. Netsurfers and Game Navigators: New media and youthful leisure cultures in Denmark. In: Réseaux. The French journal of communication, volume 7, n°1, 1999. Young People and the screen. pp. 83-108
Scandinavian children and adolescents’ media consumption has changed dramatically in the past decade...
The same computer games are played by youths all over the world, and worldwide games become matters ...
This is the fifth of a series of reports from the research program Youth Culture in Sweden, FUS. In ...
Summary: Discourse on cultural practices does not always correspond to the reality revealed by surve...
Summary :This article presents the results, for France, of a European survey on children's and teena...
This article presents the results, for France, of a European survey on children's and adolescents' c...
The intensive use of interactive media has led to assertions about the effect of these media on yout...
This 'Special Issue' presents work-in-progress from a substantial cross-national project investigati...
This is a research anthology about children’s and young people’s leisure cultures in the Nordic coun...
Summary: With the current proliferation of personal media in the home and particularly in children's...
As scholars at Aalborg University, Denmark we work closely with museum practitioners to engage youth...
The present article examines cross-media use among 10- to 16-year-old Danish children and adolescent...
Media debates about children and new technology is based on adult’s views and opinions, while childr...
Young people are increasingly having access to their own TV-set, video recorder, or computer. New in...
We can understand a great deal about the complexities of how children communicate, how they learn an...
Scandinavian children and adolescents’ media consumption has changed dramatically in the past decade...
The same computer games are played by youths all over the world, and worldwide games become matters ...
This is the fifth of a series of reports from the research program Youth Culture in Sweden, FUS. In ...
Summary: Discourse on cultural practices does not always correspond to the reality revealed by surve...
Summary :This article presents the results, for France, of a European survey on children's and teena...
This article presents the results, for France, of a European survey on children's and adolescents' c...
The intensive use of interactive media has led to assertions about the effect of these media on yout...
This 'Special Issue' presents work-in-progress from a substantial cross-national project investigati...
This is a research anthology about children’s and young people’s leisure cultures in the Nordic coun...
Summary: With the current proliferation of personal media in the home and particularly in children's...
As scholars at Aalborg University, Denmark we work closely with museum practitioners to engage youth...
The present article examines cross-media use among 10- to 16-year-old Danish children and adolescent...
Media debates about children and new technology is based on adult’s views and opinions, while childr...
Young people are increasingly having access to their own TV-set, video recorder, or computer. New in...
We can understand a great deal about the complexities of how children communicate, how they learn an...
Scandinavian children and adolescents’ media consumption has changed dramatically in the past decade...
The same computer games are played by youths all over the world, and worldwide games become matters ...
This is the fifth of a series of reports from the research program Youth Culture in Sweden, FUS. In ...