A thorough analysis of sports is becoming increasingly important during the training process of badminton players at both the recreational and professional level. Nowadays, game situations are usually filmed and reviewed afterwards in order to analyze the game situation, but these video set-ups tend to be difficult to analyze, expensive, and intrusive to set up. In contrast, we classified badminton movements using off-the-shelf accelerometer and gyroscope data. To this end, we organized a data capturing campaign and designed a novel neural network using different frame sizes as input. This paper shows that with only accelerometer data, our novel convolutional neural network is able to distinguish nine activities with 86% precision when usin...