With six millions consoles in France and fifty millions in the USA, video games are a social reality that is here to stay. In this article, the game is considered as an object to be studied from a cognitive viewpoint. We examine, in particular, the representation of space, the development of skills and the transfer of knowledge implicit in video games, whether these are individual or part of a network.Avec six millions de consoles en service en France et cinquante millions aux Etats-Unis, la pratique du jeu video constitue une réalité sociale durable. Le jeu sera considéré dans cet article comme un objet à étudier d'un point de vue cognitif. On étudiera notamment la représentation de l'espace, le développement de certaines habiletés et le t...
International audienceThis article argues that playing video games and playing classic games are roo...
While video games have become a major cultural practice, we still know little about the diversity of...
While video games have become a major cultural practice, we still know little about the diversity of...
Are video games - not those qualified as educational, but rather the action games found all over and...
National audienceThis article is the fruit of cooperation between psychiatrists and sociologists, th...
19 p.International audienceAccording to the french government, the video game industry has now reach...
La portée culturelle des jeux vidéo passe par le plaisir que les joueurs prennent à leurs pratiques....
International audienceThe social and connected gamer: an analysis by the behavioral commitment theor...
This article examines the phenomenon of adult group games through which virtual communities are form...
International audienceThis article treats the relation to time, space, and action involved in practi...
International audienceThis article arranges video games on a scale that materializes their potential...
In this article we analyse the impact of video games on children and teenagers. In particular we loo...
Cette thèse porte sur les expositions de jeux vidéo présentées dans les institutions muséales, dans ...
Laurent Trémel - Videogames : how to deconstruct the set and analyse practices, This article discus...
Tissées au fil d'une collaboration intergénérationnelle, les réflexions avancées ici résultent essen...
International audienceThis article argues that playing video games and playing classic games are roo...
While video games have become a major cultural practice, we still know little about the diversity of...
While video games have become a major cultural practice, we still know little about the diversity of...
Are video games - not those qualified as educational, but rather the action games found all over and...
National audienceThis article is the fruit of cooperation between psychiatrists and sociologists, th...
19 p.International audienceAccording to the french government, the video game industry has now reach...
La portée culturelle des jeux vidéo passe par le plaisir que les joueurs prennent à leurs pratiques....
International audienceThe social and connected gamer: an analysis by the behavioral commitment theor...
This article examines the phenomenon of adult group games through which virtual communities are form...
International audienceThis article treats the relation to time, space, and action involved in practi...
International audienceThis article arranges video games on a scale that materializes their potential...
In this article we analyse the impact of video games on children and teenagers. In particular we loo...
Cette thèse porte sur les expositions de jeux vidéo présentées dans les institutions muséales, dans ...
Laurent Trémel - Videogames : how to deconstruct the set and analyse practices, This article discus...
Tissées au fil d'une collaboration intergénérationnelle, les réflexions avancées ici résultent essen...
International audienceThis article argues that playing video games and playing classic games are roo...
While video games have become a major cultural practice, we still know little about the diversity of...
While video games have become a major cultural practice, we still know little about the diversity of...