Current theories from psychology on emotions can be grouped into theories that focus on the biology of how emotions arise and how they are experienced, theories about how they affect thought action repertoires and physiological patterns, and theories focusing on how observed emotions could be categorised or structured. This list is not exclusive but provides a range of active emotion research. Other models, like OCC, take a descriptive, appraisalbased approach but neglect some fundamental principles underlying emotions, which are necessary to react sensibly to a detected emotion. The need for specific emotion theories in designing and studying human computer interactions depends on the goals of the specific application or task. This paper s...
As computing is changing and becoming increasingly social in nature, the role of emotions in computi...
Computer models of emotion inform theories of human intelligence and advance human-centric applicati...
This volume provides an account of the first three workshops on emotion in computer-human interactio...
Emotion has been studied in HCI for two decades, with specific traditions interested in sensing, exp...
Emotion is a topic of growing interest in the HCI community. Studying emotion within the HCI discipl...
This paper presents results of an experiment studying user response to everyday computing tasks and ...
Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducti...
This paper reports an attempt to integrate key concepts from cognitive models of emotion to cognitiv...
Item does not contain fulltextEmotion regulation, or the ability to regulate one's own and other peo...
Affective computing has proven to be a viable field of research comprised of a large number of multi...
Emotions play a central role in most forms of natural human interaction so we may expect that comput...
© 2017 Elsevier Inc. All rights reserved. Emotions, and more generally, affective states, have becom...
The significant HCI interest in emotions is reflected in a breath of technologies and design approac...
While affective computing explicitly challenges the primacy of rationality in cognitivist accounts o...
The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific a...
As computing is changing and becoming increasingly social in nature, the role of emotions in computi...
Computer models of emotion inform theories of human intelligence and advance human-centric applicati...
This volume provides an account of the first three workshops on emotion in computer-human interactio...
Emotion has been studied in HCI for two decades, with specific traditions interested in sensing, exp...
Emotion is a topic of growing interest in the HCI community. Studying emotion within the HCI discipl...
This paper presents results of an experiment studying user response to everyday computing tasks and ...
Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducti...
This paper reports an attempt to integrate key concepts from cognitive models of emotion to cognitiv...
Item does not contain fulltextEmotion regulation, or the ability to regulate one's own and other peo...
Affective computing has proven to be a viable field of research comprised of a large number of multi...
Emotions play a central role in most forms of natural human interaction so we may expect that comput...
© 2017 Elsevier Inc. All rights reserved. Emotions, and more generally, affective states, have becom...
The significant HCI interest in emotions is reflected in a breath of technologies and design approac...
While affective computing explicitly challenges the primacy of rationality in cognitivist accounts o...
The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific a...
As computing is changing and becoming increasingly social in nature, the role of emotions in computi...
Computer models of emotion inform theories of human intelligence and advance human-centric applicati...
This volume provides an account of the first three workshops on emotion in computer-human interactio...