The development of mixed reality (MR) applications typically requires a substantial amount of effort and programming skills. This is due to the fact that no standard interfaces and devices exist. Therefore, user interface elements and interaction techniques typically have to be implemented individually. In this paper we present our approach for supporting the development of mixed reality applications and interaction techniques using the concept of interactive bits. We developed this via a component-based approach allowing for modeling interaction techniques, object behaviors, virtual devices through to entire MR applications. We show how this process can be significantly enhanced by using a visual programming environment. Finally we present...
This paper presents a uniform approach for specifying mixed real-ity user interfaces, including 3D i...
This paper presents our work on a visual programming environment (VPE) for portable, implementation-...
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reali...
International audienceMixed and Virtual Reality (MVR) devices are now more accessible. However, deve...
Abstract. The domain of Mixed Reality systems is currently making decisive advances on a daily basis...
Abstract: Mixed reality (MR), sometimes called enhanced reality, is a variety of virtual environment...
Mixed prototyping is an industrial practice that combines virtual and real components in order to re...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessl...
In the context of this bachelor thesis, the interaction with virtual prototypes in Mixed Reality is ...
This paper describes the basic ideas of our effort to develop a framework for the structured authori...
The validation of a product interface is often a critical issue in the design process. Virtual reali...
This is a short presentation of a uniform approach for specifying mixed reality user interfaces, inc...
This paper describes the basic ideas of our effort to develop a framework for the structured authori...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
This paper presents a uniform approach for specifying mixed real-ity user interfaces, including 3D i...
This paper presents our work on a visual programming environment (VPE) for portable, implementation-...
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reali...
International audienceMixed and Virtual Reality (MVR) devices are now more accessible. However, deve...
Abstract. The domain of Mixed Reality systems is currently making decisive advances on a daily basis...
Abstract: Mixed reality (MR), sometimes called enhanced reality, is a variety of virtual environment...
Mixed prototyping is an industrial practice that combines virtual and real components in order to re...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessl...
In the context of this bachelor thesis, the interaction with virtual prototypes in Mixed Reality is ...
This paper describes the basic ideas of our effort to develop a framework for the structured authori...
The validation of a product interface is often a critical issue in the design process. Virtual reali...
This is a short presentation of a uniform approach for specifying mixed reality user interfaces, inc...
This paper describes the basic ideas of our effort to develop a framework for the structured authori...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
This paper presents a uniform approach for specifying mixed real-ity user interfaces, including 3D i...
This paper presents our work on a visual programming environment (VPE) for portable, implementation-...
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reali...