The European FP7 project 3DPresence is developing a multiparty, high-end 3D videoconferencing concept that tackles the problem of transmitting the feeling of physical presence in real-time to multiple remote locations in a transparent and natural way. Traditional set-top camera video-conferencing systems still fail to meet the 'telepresence challenge' of providing a viable alternative for physical business travel, which is nowadays characterized by unacceptable delays, costs, inconvenience, and an increasingly large ecological footprint. Even recent high-end commercial solutions, while partially removing some of these traditional shortcomings, still present the problems of not scaling easily, expensive implementations, not utilizing 3D life...
This paper describes algorithms that were developed for a stereoscopic videoconferencing system with...
In this paper,next generation 3-D video conferencing system is presented that provides immersive tel...
Disparity estimation is an essential step for 3D depth- based processing. Generally, it is categoriz...
Traditional set-top camera video-conferencing systems still fail to meet the 'telepresence challenge...
Traditional set-top camera video-conferencing systems still fail to meet the ‘telepresence challenge...
An important aim of immersive teleconferencing systems is to create realistic 3D virtual views of re...
The interest in immersive 3D video conference systems exists now for many years from both sides, the...
The interest in immersive video conference systems exists now for many years from both sides, the co...
A new approach to telepresence is presented in which a multitude of stationary cameras are used to a...
To obtain an image-based immersive presence in a virtual world, two important factors should be cons...
This paper discusses the problem of high quality depth map estimation for real-time systems. Our wor...
We present a new concept of joint disparity estimation and segmentation developed for a real-time im...
Basic standards for videoconferencing services were specified several years ago and the European Vid...
We present an advanced disparity estimation algorithm developed for real-time immersive teleconferen...
We present a point based reconstruction and transmission pipeline for a collaborative tele-immersion...
This paper describes algorithms that were developed for a stereoscopic videoconferencing system with...
In this paper,next generation 3-D video conferencing system is presented that provides immersive tel...
Disparity estimation is an essential step for 3D depth- based processing. Generally, it is categoriz...
Traditional set-top camera video-conferencing systems still fail to meet the 'telepresence challenge...
Traditional set-top camera video-conferencing systems still fail to meet the ‘telepresence challenge...
An important aim of immersive teleconferencing systems is to create realistic 3D virtual views of re...
The interest in immersive 3D video conference systems exists now for many years from both sides, the...
The interest in immersive video conference systems exists now for many years from both sides, the co...
A new approach to telepresence is presented in which a multitude of stationary cameras are used to a...
To obtain an image-based immersive presence in a virtual world, two important factors should be cons...
This paper discusses the problem of high quality depth map estimation for real-time systems. Our wor...
We present a new concept of joint disparity estimation and segmentation developed for a real-time im...
Basic standards for videoconferencing services were specified several years ago and the European Vid...
We present an advanced disparity estimation algorithm developed for real-time immersive teleconferen...
We present a point based reconstruction and transmission pipeline for a collaborative tele-immersion...
This paper describes algorithms that were developed for a stereoscopic videoconferencing system with...
In this paper,next generation 3-D video conferencing system is presented that provides immersive tel...
Disparity estimation is an essential step for 3D depth- based processing. Generally, it is categoriz...