This paper investigates the effect of brand name repetition on brand attitude in the context of a fictional text. Furthermore, it tests the moderating impact of brand familiarity, narrative transportation, and individual differences in need for cognition (NFC). Participants in an experiment read the full text of a real short-story, which featured the target brand. Brand name repetition and brand familiarity were systematically manipulated. The results show that brand name repetition affects attitude towards an unfamiliar brand and readers' narrative transportation and NFC moderate this effect: Attitude towards the brand improves with repetition only when both transportation and NFC are relatively high. No effects were found for the familiar...
International audienceThis research shows that a single auditory exposure to fictitious brand names ...
The increase of online advertising, in particular advergame, has become popular method in strengthen...
In this study in the field of Consumer Behavior, brand name memory of consumers with regard to verb...
This paper investigates the effect of brand name repetition on brand attitude in the context of a fi...
This is the author’s final, accepted and refereed manuscript to the article.Brand placements have be...
The present research investigates how brand placement prominence in a fictional text (i.e., a short ...
The present research employed a 2 x 2 x 2 between-subjects design to investigate the effects of bran...
The present study is the first to explore the effects of brand placement disclosures in fiction. Pri...
Purpose: This paper aims to investigate the effects of brand placement repetition in music videos on...
International audienceAlthough brand placements are commonplace in promotion strategies, the extant ...
Contains fulltext : 112190.pdf (publisher's version ) (Closed access)Stories fasci...
Brand placement in videogames consists in integrating various brands that are not intrusive to give ...
Product placement in video games is gaining momentum as a means to target audiences in an indirect a...
The present study uses Associative Network Theory to construct a model that explains effects of bran...
This empirical study extends the existing advertising literature to explore the effect of humor in l...
International audienceThis research shows that a single auditory exposure to fictitious brand names ...
The increase of online advertising, in particular advergame, has become popular method in strengthen...
In this study in the field of Consumer Behavior, brand name memory of consumers with regard to verb...
This paper investigates the effect of brand name repetition on brand attitude in the context of a fi...
This is the author’s final, accepted and refereed manuscript to the article.Brand placements have be...
The present research investigates how brand placement prominence in a fictional text (i.e., a short ...
The present research employed a 2 x 2 x 2 between-subjects design to investigate the effects of bran...
The present study is the first to explore the effects of brand placement disclosures in fiction. Pri...
Purpose: This paper aims to investigate the effects of brand placement repetition in music videos on...
International audienceAlthough brand placements are commonplace in promotion strategies, the extant ...
Contains fulltext : 112190.pdf (publisher's version ) (Closed access)Stories fasci...
Brand placement in videogames consists in integrating various brands that are not intrusive to give ...
Product placement in video games is gaining momentum as a means to target audiences in an indirect a...
The present study uses Associative Network Theory to construct a model that explains effects of bran...
This empirical study extends the existing advertising literature to explore the effect of humor in l...
International audienceThis research shows that a single auditory exposure to fictitious brand names ...
The increase of online advertising, in particular advergame, has become popular method in strengthen...
In this study in the field of Consumer Behavior, brand name memory of consumers with regard to verb...