In recent years, critiques have been formulated regarding current evaluation methods of DGBL (digital game-based learning) effectiveness, putting the validity of certain results in doubt. An important point of discussion in DGBL effectiveness studies is whether or not a pre-test should be administered, as it can lead to practice effects and pre-test sensitization, threatening internal validity of the results. The present study aims at testing if the administration of a pre-test has a direct influence on post-test scores and/or makes participants more receptive to the intervention. For this purpose, an effectiveness study of a fire safety training in a hospital was conducted using a Solomon four-group design. The experimental groups received...
Researchers have shown in multiple studies that simulations and games can be effective and powerful ...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
Teaching Games for Understanding (TGfU) links tactics and skills by emphasizing the appropriate timi...
In recent years, critiques have been formulated regarding current evaluation methods of DGBL (digita...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
Despite efforts for defining best practices for assessing Digital Game-Based Learning (DGBL) effecti...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of ...
Recent years saw the emergence of a need for systematic effectiveness assessment of digital game-bas...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
ABSTRACT Studying the effectiveness of games for educational purposes (DGBL) has been high on the ag...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
Researchers have shown in multiple studies that simulations and games can be effective and powerful ...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
Teaching Games for Understanding (TGfU) links tactics and skills by emphasizing the appropriate timi...
In recent years, critiques have been formulated regarding current evaluation methods of DGBL (digita...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
Despite efforts for defining best practices for assessing Digital Game-Based Learning (DGBL) effecti...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of ...
Recent years saw the emergence of a need for systematic effectiveness assessment of digital game-bas...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
ABSTRACT Studying the effectiveness of games for educational purposes (DGBL) has been high on the ag...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
Researchers have shown in multiple studies that simulations and games can be effective and powerful ...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
Teaching Games for Understanding (TGfU) links tactics and skills by emphasizing the appropriate timi...