Existing theories that cover engagement with games largely ignore important elements, such as the role of context and the dynamic nature of gaming over time, while the few theories that do apply to disengagement are too general and thus provide few tools for understanding actual behavior. The current study aims to advance our understanding of game engagement by contrasting existing theoretical approaches with bottom-up, qualitative data collected in 30 interviews about game engagement with children and parents.Existing theories that cover engagement with games largely ignore important elements, such as the role of context and the dynamic nature of gaming over time, while the few theories that do apply to disengagement are too general and th...
It has been argued that there is a need for more “rigorous research into what players do with games ...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
One of the benefits of computer game–based learning is the ability of certain types of game to engag...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Aims: Video game playing motivation has been explored using various theoretical frameworks. Studies ...
To maximize the growth and manage psychological distress as well as the formation of good character,...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
Recent research has found that age and playing experience moderates people’s opinions regarding vide...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
This paper begins with an argument that most measure development in the social sciences, with its re...
There has been significant scientific interest in examining the potential learning consequences of s...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
It has been argued that there is a need for more “rigorous research into what players do with games ...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
One of the benefits of computer game–based learning is the ability of certain types of game to engag...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Aims: Video game playing motivation has been explored using various theoretical frameworks. Studies ...
To maximize the growth and manage psychological distress as well as the formation of good character,...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Alongside the growing mainstream appeal of digital games, there has been an increasing amount of aca...
Recent research has found that age and playing experience moderates people’s opinions regarding vide...
We address the problem of breaking the flow of gaming to prevent excessive game play. Earlier resear...
This paper begins with an argument that most measure development in the social sciences, with its re...
There has been significant scientific interest in examining the potential learning consequences of s...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
It has been argued that there is a need for more “rigorous research into what players do with games ...
Over the years, reasons for playing digital games have been studied from a variety of perspectives. ...
One of the benefits of computer game–based learning is the ability of certain types of game to engag...