Interaction with multimedia technology and sensory devices for artistic purposes is an intriguing domain, with strong links to the industrial sectors of virtual reality, gaming, medical rehabilitation, and learning. The process leading to their realisation normally involves a highly interdisciplinary team and its practice is informed by a range of different disciplines: theatre, architecture, visual art, computer music, perceptual psychology, cultural theory, and engineering. Contextual information desirably includes a documentation of the creative process that led to the realisation of the work, providing valuable insight into the complex dynamics that shape the creative acts, and into the effects of technology, with all its attributes, on...