In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as a video stream. The main idea of our approach is to calculate motion vectors directly from the 3D scene information used during rendering of the scene. This allows the omission of the computationally expensive motion estimation search algorithms found in most of today's video encoders. The presented method intercepts the graphics commands during runtime of 3D computer games to capture the required projection information without requiring any modification of the game executable.We demonstrate that this approach is applicable to games based on Linux/OpenGL as well a...
In this article, we investigate using multi-core graphics processing units (GPUs) for video encoding...
In this paper we present a framework that aims at delivering high-quality and low-bandwidth 3D anima...
The proliferation of video consumption, especially over mobile devices, has created a demand for eff...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
Remote rendering of video games for 3DTV becomes a hot topic with the emergence of 3D-enabled mobile...
In this paper, we consider a real-time MPEG-4 streaming architecture to facilitate remote visualizat...
We present a video streaming solution to provide fluent remote access to highly interactive 3D appli...
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video c...
Cloud computing provides reliable, affordable, and flexible resources for many applications and user...
In this research we describe a scheme for distributed 3D interactive rendering system, which allows ...
Today, world is rapidly turning to high definition multimedia. From engineering and programming poin...
Most modern computers are equipped with powerful yet cost-effective graphics processing units (GPUs)...
H.264 and AVS are both the latest international coding standards. They contain a number of new featu...
To accelerate computation intensive video decoding tasks, we present a novel framework to offload mo...
While H.264 has been known for its superior coding performance over its predecessors, its encoding c...
In this article, we investigate using multi-core graphics processing units (GPUs) for video encoding...
In this paper we present a framework that aims at delivering high-quality and low-bandwidth 3D anima...
The proliferation of video consumption, especially over mobile devices, has created a demand for eff...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
Remote rendering of video games for 3DTV becomes a hot topic with the emergence of 3D-enabled mobile...
In this paper, we consider a real-time MPEG-4 streaming architecture to facilitate remote visualizat...
We present a video streaming solution to provide fluent remote access to highly interactive 3D appli...
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video c...
Cloud computing provides reliable, affordable, and flexible resources for many applications and user...
In this research we describe a scheme for distributed 3D interactive rendering system, which allows ...
Today, world is rapidly turning to high definition multimedia. From engineering and programming poin...
Most modern computers are equipped with powerful yet cost-effective graphics processing units (GPUs)...
H.264 and AVS are both the latest international coding standards. They contain a number of new featu...
To accelerate computation intensive video decoding tasks, we present a novel framework to offload mo...
While H.264 has been known for its superior coding performance over its predecessors, its encoding c...
In this article, we investigate using multi-core graphics processing units (GPUs) for video encoding...
In this paper we present a framework that aims at delivering high-quality and low-bandwidth 3D anima...
The proliferation of video consumption, especially over mobile devices, has created a demand for eff...