People with intellectual disabilities are a part of our society, but unfortunately, they are often excluded. Their assistance includes everything they need in their lives. The work in the various workshops for people with disabilities often gives them the feeling that they are needed, but few can find access to an independent life by further developing and training of themselves. The pleasure of (digital) game playing and learning with a game is not yet considered a standard constituent of leisure time activities in sheltered workshops for people with an intellectual disability. Qualitative studies with off-the-shelf digital games have demonstrated enormous potentials of game playing for the assistance of people with an intellectual disabil...
As with other populations, the usage of games by people with Intellectual Disability (ID) has been i...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Video games that are used as teaching tools are called serious games. However, there is an important...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
It is increasingly recognized that there are many players of mainstream digital games who have some ...
It is increasingly recognised that there are many players of mainstream digital games who have some ...
With roughly 67% of Americans playing video games [about 211 million people], gaming is an integral ...
It is increasingly recognised that there are many players of mainstream digital games who have some ...
We tested the idea to develop the educational aspirations of the disabled in a multime...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
As with other populations, the usage of games by people with Intellectual Disability (ID) has been i...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Video games that are used as teaching tools are called serious games. However, there is an important...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a m...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
It is increasingly recognized that there are many players of mainstream digital games who have some ...
It is increasingly recognised that there are many players of mainstream digital games who have some ...
With roughly 67% of Americans playing video games [about 211 million people], gaming is an integral ...
It is increasingly recognised that there are many players of mainstream digital games who have some ...
We tested the idea to develop the educational aspirations of the disabled in a multime...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
As with other populations, the usage of games by people with Intellectual Disability (ID) has been i...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Video games were initially considered as a form of entertainment. Today, this perception has changed...