This paper formulates the Shape-from-Texture (SFT) problem of deriving the shape of an imaged surface from the distortion of its texture as a single-plane/multiple-view Structure-from-Motion (SFM) problem under full perspective projection. As in classical SFT formulations we approximate the surface as being piecewise planar. In contrast to many methods, our approach does not need a frontal view of the texture or the texture elements as reference, as it optimizes 3D patch positions and orientations from transformations between texture elements in the image. The reconstruction results in minimizing a large sparse linear least squares cost function based on the reprojection error, a planarity constraint and the estimated rigid motion between p...
The objective of this paper is to estimate the orientation of a scene plane from an uncal-ibrated pe...
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it p...
We present a monocular 3D reconstruction algorithm for inextensible deformable surfaces. It uses poi...
This paper formulates the Shape-from-Texture (SFT) problem of deriving the shape of an imaged surfac...
In this paper we propose a new continuous Shape from Texture (SfT) model for piecewise planar surfac...
ffifl "! #$ % & We present a method for Shape-from-Texture in one of its most gen...
This paper describes a particular shape-from-texture algorithm that constrains and defines surface o...
Reconstructing the 3D shape of objects from multiple images is an important goal in computer vision ...
The task of generating fast and accurate three-dimensional (3D) models of objects or scenes through ...
Active illumination based methods have a trade-off be-tween acquisition time and resolution of the e...
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from ...
Recent years have seen the development of mature solutions for reconstructing deformable surfaces fr...
Abstract. This paper presents a strategy for rapid reconstruction of surfaces in 3d which only uses ...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-reso...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
The objective of this paper is to estimate the orientation of a scene plane from an uncal-ibrated pe...
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it p...
We present a monocular 3D reconstruction algorithm for inextensible deformable surfaces. It uses poi...
This paper formulates the Shape-from-Texture (SFT) problem of deriving the shape of an imaged surfac...
In this paper we propose a new continuous Shape from Texture (SfT) model for piecewise planar surfac...
ffifl "! #$ % & We present a method for Shape-from-Texture in one of its most gen...
This paper describes a particular shape-from-texture algorithm that constrains and defines surface o...
Reconstructing the 3D shape of objects from multiple images is an important goal in computer vision ...
The task of generating fast and accurate three-dimensional (3D) models of objects or scenes through ...
Active illumination based methods have a trade-off be-tween acquisition time and resolution of the e...
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from ...
Recent years have seen the development of mature solutions for reconstructing deformable surfaces fr...
Abstract. This paper presents a strategy for rapid reconstruction of surfaces in 3d which only uses ...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-reso...
This dissertation investigates the general structure from motion problem. That is, how to compute in...
The objective of this paper is to estimate the orientation of a scene plane from an uncal-ibrated pe...
Being able to recover the shape of 3D deformable surfaces from a single video stream would make it p...
We present a monocular 3D reconstruction algorithm for inextensible deformable surfaces. It uses poi...