PurposeResearchers in information studies have examined fictional depictions of libraries in various mediums because these images can reflect and influence real-life experiences and attitudes. Video games, despite being relatively overlooked, are increasingly culturally relevant and can indicate library users' real needs and desires. This study investigates the ways in which video games depict characters using libraries to seek and use information.Design/methodology/approachA qualitative content analysis approach incorporating methods from information studies and game studies was applied. Tancheva's (2005) semiotic analysis of fictional libraries and Carr's (2019) textual approach provided the framing for the unique aspects of video games a...
The aim of this thesis is to fill a knowledge gap regarding how online players use libraries, their ...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...
PurposeResearchers in information studies have examined fictional depictions of libraries in various...
Introduction. Stereotypical representations of libraries and librarians in popular culture and media...
This study examines the cultural place and status of video and computer games in the Swedish public ...
This paper discusses how ten blogs written by librarians talk about using games in the library. What...
The aim with this thesis is to fill a knowledge gap regarding how young adults (20-25 year old) view...
This thesis discusses the possible problems and benefits of including digital games in public librar...
The purpose of this thesis is to attain a deepened understanding concerning views on videogames at f...
We believe video games have a place in libraries. We start by describing two provocative video games...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
This article examines the information seeking behavior and meaningmaking in virtual play spaces by ...
This paper aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games ...
The aim of this thesis is to fill a knowledge gap regarding how online players use libraries, their ...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...
PurposeResearchers in information studies have examined fictional depictions of libraries in various...
Introduction. Stereotypical representations of libraries and librarians in popular culture and media...
This study examines the cultural place and status of video and computer games in the Swedish public ...
This paper discusses how ten blogs written by librarians talk about using games in the library. What...
The aim with this thesis is to fill a knowledge gap regarding how young adults (20-25 year old) view...
This thesis discusses the possible problems and benefits of including digital games in public librar...
The purpose of this thesis is to attain a deepened understanding concerning views on videogames at f...
We believe video games have a place in libraries. We start by describing two provocative video games...
This Masters thesis concerns computer games in Swedish public libraries. We have investig...
Recent developments suggest video games will be critical tools for engaging twenty-first-century le...
This article examines the information seeking behavior and meaningmaking in virtual play spaces by ...
This paper aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games ...
The aim of this thesis is to fill a knowledge gap regarding how online players use libraries, their ...
The aim of this Masters thesis is to examine librarians attitudes and values when it comes to the q...
The aim of this study has been to fill a gap of knowledge when it comes to understanding librarians ...