A widely used technique to recover a 3D surface from photographs is patch-based (multi-view) stereo reconstruction. Current methods are able to reproduce fine surface details, they are however limited by the sampling density and the patch size used for reconstruction. We show that there is a systematic error in the reconstruction depending on the details in the unknown surface (frequencies) and the reconstruction resolution. For this purpose we present a theoretical analysis of patch-based depth reconstruction. We prove that our model of the reconstruction process yields a linear system, allowing us to apply the transfer (or system) function concept. We derive the modulation transfer function theoretically and validate it experimentally on ...
In this study a new algorithm for 3D surface reconstruction from multiple images using a modified ph...
Tridimensional shape recovery based on Photometric Stereo (PS) recently received a strong improvemen...
information from scenes that are illuminated only with ambient lighting. Much of the material is con...
Surface reconstruction using patch-based multi-view stereo commonly assumes that the underlying surf...
Surface reconstruction using patch-based multi-view stereo commonly assumes that the underlying surf...
Many surface reconstruction algorithms have been developed to process point data originating from la...
Abstract. We present a novel approach to surface reconstruction from multiple images. The central id...
Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitu...
This article concerns the stack of algorithms which can be applied to the task of 3d reconstruction ...
In this article we present a general and robust approach to the problem of close-range 3D reconstruc...
Light fields are known for their potential in generating reconstructions of a scene from novel viewp...
Textured surface analysis is essential for many applications. In this paper, we present a three-dime...
International audienceIn classical photometric stereo (PS), a Lambertian surface is illuminated from...
We address the problem of simultaneous estimation of scene structure and restoration of images from ...
3D digital reconstruction techniques are extensively used for quality control purposes. Among them, ...
In this study a new algorithm for 3D surface reconstruction from multiple images using a modified ph...
Tridimensional shape recovery based on Photometric Stereo (PS) recently received a strong improvemen...
information from scenes that are illuminated only with ambient lighting. Much of the material is con...
Surface reconstruction using patch-based multi-view stereo commonly assumes that the underlying surf...
Surface reconstruction using patch-based multi-view stereo commonly assumes that the underlying surf...
Many surface reconstruction algorithms have been developed to process point data originating from la...
Abstract. We present a novel approach to surface reconstruction from multiple images. The central id...
Geometry acquisition of real-world objects by means of 3D scanning or stereo reconstruction constitu...
This article concerns the stack of algorithms which can be applied to the task of 3d reconstruction ...
In this article we present a general and robust approach to the problem of close-range 3D reconstruc...
Light fields are known for their potential in generating reconstructions of a scene from novel viewp...
Textured surface analysis is essential for many applications. In this paper, we present a three-dime...
International audienceIn classical photometric stereo (PS), a Lambertian surface is illuminated from...
We address the problem of simultaneous estimation of scene structure and restoration of images from ...
3D digital reconstruction techniques are extensively used for quality control purposes. Among them, ...
In this study a new algorithm for 3D surface reconstruction from multiple images using a modified ph...
Tridimensional shape recovery based on Photometric Stereo (PS) recently received a strong improvemen...
information from scenes that are illuminated only with ambient lighting. Much of the material is con...