In 2011, Borß introduced a parametric model for the design of virtual acoustics, which creates a natural sounding virtual environment for applications requiring virtualization e.g., in teleconferencing systems and computer games. In this work we refine this model to make it applicable for the simulation of room acoustics and reverberation to aid in the development of single- and multi-channel audio signal enhancement systems. The model takes early reflections with a frequency-dependent attenuation and the diffuse character of late reverberation with its coherence characteristics into account and provides predefined rooms and reverberation times according to a norm defined by the German Institute for Standardization, to ensure a high degree ...
A room may be used for a wide variety of performances and presentations. Each use places different a...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
In this paper high-quality model-based sound synthesis of plucked string and woodwind instruments i...
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Mo...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
A new model of artificial reverberator for real-time room acoustic response simulation is proposed. ...
Abstract:- A new model of artificial reverberator for real-time room acoustic response simulation is...
For virtual audio reproduction, simulation of an acoustic enclosure is generally performed to add re...
With the advent of commercial surround sound systems there is a growing demand for 11 system that ca...
In everyday life listening situations, communication is characterized by a variety of challenging ac...
The following paper describes a work which sought to revive and investigate the soundscape of a 14th...
The most important problem of room acoustics is the evaluation of the acoustic quality of projected ...
Audio for immersive or simulated environments such as virtual reality (VR) matches the acoustics of ...
The computational modelling of acoustic spaces is fundamen-tal to many applications in auralization/...
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
A room may be used for a wide variety of performances and presentations. Each use places different a...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
In this paper high-quality model-based sound synthesis of plucked string and woodwind instruments i...
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Mo...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
A new model of artificial reverberator for real-time room acoustic response simulation is proposed. ...
Abstract:- A new model of artificial reverberator for real-time room acoustic response simulation is...
For virtual audio reproduction, simulation of an acoustic enclosure is generally performed to add re...
With the advent of commercial surround sound systems there is a growing demand for 11 system that ca...
In everyday life listening situations, communication is characterized by a variety of challenging ac...
The following paper describes a work which sought to revive and investigate the soundscape of a 14th...
The most important problem of room acoustics is the evaluation of the acoustic quality of projected ...
Audio for immersive or simulated environments such as virtual reality (VR) matches the acoustics of ...
The computational modelling of acoustic spaces is fundamen-tal to many applications in auralization/...
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
A room may be used for a wide variety of performances and presentations. Each use places different a...
A real-time virtual audio reality model has been created. The system includes model-based sound synt...
In this paper high-quality model-based sound synthesis of plucked string and woodwind instruments i...