When creating a digital serious game the major challenges are how to ensure the right balance between engagement (as defined by Prensky 2007) and learning as well as how to find the best fitting underlying game framework or engine. Whereas the former is of theoretical nature and involves the actual game design and specification the latter is the limiting technical factor and essentially the user interface with what the users actually see. The selection of a game framework can have severe implications how the serious game is realized. Typically the learning objectives and the game design concept are defined at first then a game framework is chosen which optimally supports the specifications and requirements. But this decision process is not ...
Video games were created more than half a century ago and have rapidly become part of the common cul...
This article describes the background, design, and practical application of the game-based evaluatio...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
This paper aims to introduce a conceptual framework that has been constructed as a guide towards the...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
Serious games show promise as an effective training method, but such games are complex and few guide...
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies wi...
This research introduces a conceptual framework for the design of serious games and uses the Technol...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
Methodological frameworks guide the design of digital learning game based on well founded learning t...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
A considerable number of serious games have been developed over the last ten years, with varying deg...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Video games were created more than half a century ago and have rapidly become part of the common cul...
This article describes the background, design, and practical application of the game-based evaluatio...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
This paper aims to introduce a conceptual framework that has been constructed as a guide towards the...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
Serious games show promise as an effective training method, but such games are complex and few guide...
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies wi...
This research introduces a conceptual framework for the design of serious games and uses the Technol...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
Methodological frameworks guide the design of digital learning game based on well founded learning t...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
A considerable number of serious games have been developed over the last ten years, with varying deg...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Video games were created more than half a century ago and have rapidly become part of the common cul...
This article describes the background, design, and practical application of the game-based evaluatio...
Digital games constitute a major emerging technology that is expected to enter mainstream education...