Non-Uniform Rational B-Splines (NURBS) are a very efficient way of representing arbitrary curved surfaces. However, this type of surface representation is based on a complex mathematical formulation, which requires a very efficient implementation when using NURBS for accurate electromagnetic simulations. This paper studies the performance of different iterative ray-NURBS intersection algorithms in the framework of a Shooting-and-Bouncing-Rays (SBR) algorithm
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
A system is presented for ray tracing trimmed NURBS surfaces. While approaches to components are dra...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
This paper studies the feasibility of applying Non-Uniform Rational B-Splines (NURBS) as a surface r...
Raytracing has become a popular method for generating realistic images and movies. The progress in h...
Ray tracing is a popular method for generating high quality images. NURBS surface is a popular tool ...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Non-Uniform Rational B-Splines (NURBS) are very powerful modeling tools for geometric design due to ...
Both numerical and subdivision methods are widely used approaches for ray tracing parametric surface...
Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterizatio...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
A system is presented for ray tracing trimmed NURBS surfaces. While approaches to components are dra...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
This paper studies the feasibility of applying Non-Uniform Rational B-Splines (NURBS) as a surface r...
Raytracing has become a popular method for generating realistic images and movies. The progress in h...
Ray tracing is a popular method for generating high quality images. NURBS surface is a popular tool ...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
In this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non U...
Non-Uniform Rational B-Splines (NURBS) are very powerful modeling tools for geometric design due to ...
Both numerical and subdivision methods are widely used approaches for ray tracing parametric surface...
Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterizatio...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
In this section, the basic ray-surface intersection algorithm based on this surface definition will ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
A system is presented for ray tracing trimmed NURBS surfaces. While approaches to components are dra...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...