Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a system that can handle both skills is essential to creating virtual humans. We present a physically-simulated human capable of solving box rearrangement tasks, which requires a combination of both skills. We propose a hierarchical control architecture, where each level solves the task at a different level of abstraction, and the result is a physics-based simulated virtual human capable of rearranging boxes in a cluttered environment. The control architecture integrates a planner, diffusion models, and physics-based motion imitation of sparse motion clips using deep reinforcement learning. Boxes can vary in size, weight, shape, and placement h...
Autonomous virtual humans must be able to solve problems in their virtual environment. Starting from...
Humans are capable of performing awe-inspiring feats of agility by drawing from a vast repertoire of...
Motion planning, or enabling agents to navigate around a virtual environment autonomously, is an ess...
Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a ...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
In physics-based character animation, motions are realized through control of simulated characters a...
Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environme...
A huge collection of character animation techniques has been developed to date and impressive result...
The computation speed and control methods needed to portray 3D virtual humans suitable for interacti...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
Abstract—In order to deliver information effectively, virtual human demonstrators must be able to ad...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
This thesis studies the broad problem of learning robust control policies for difficult physics-base...
Autonomous virtual humans must be able to solve problems in their virtual environment. Starting from...
Humans are capable of performing awe-inspiring feats of agility by drawing from a vast repertoire of...
Motion planning, or enabling agents to navigate around a virtual environment autonomously, is an ess...
Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a ...
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted i...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
In physics-based character animation, motions are realized through control of simulated characters a...
Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environme...
A huge collection of character animation techniques has been developed to date and impressive result...
The computation speed and control methods needed to portray 3D virtual humans suitable for interacti...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
Abstract—In order to deliver information effectively, virtual human demonstrators must be able to ad...
Contemporary computer animation research has benefited substantially from the advancement of deep le...
This thesis studies the broad problem of learning robust control policies for difficult physics-base...
Autonomous virtual humans must be able to solve problems in their virtual environment. Starting from...
Humans are capable of performing awe-inspiring feats of agility by drawing from a vast repertoire of...
Motion planning, or enabling agents to navigate around a virtual environment autonomously, is an ess...