This paper presents the hybrid rendering-based Level-of-Detail (LOD) node which aims to simplify the volume visualization workload to improve the interactive rate of the hybrid rendering programming paradigm. This node utilizes a replacement to provide object-level optimization in between volume and surface models. The indicator for the replacement in the node is based on the distance between viewpoint and the object, or based on the various interaction types in the simulation. Conclusions indicate that the hybrid rendering-based LOD node will improve the interactive rate of hybrid rendering application
Current optimizing techniques incorporating the LOD methods in virtual reality are mostly focused on...
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offeri...
Level-of-detail (LOD) techniques have been studied for many years in computer graphics. Research in ...
Stemmed from classical computer graphics research, volume visualization has been steadily growing in...
Nowadays, more and more virtual manufacturing simulations use volume rendering technology to enhance...
Abstract: Level of detail (LOD) is a technique where geometric objects are represented at a number o...
We present a new rendering technique, termed LOD-sprite render-ing, which uses a combination of a le...
We present a hybrid rendering scheme that explores the locality of visibility at the cost of extra s...
Hybrid rendering of volume and polygonal model is an interesting feature of visualization systems, s...
Hybrid rendering of volume and polygonal model is an interesting feature of visualization systems, s...
Direct Volume Rendering is a powerful volume visualization method which allows users to visually exp...
Achieving interactive frame rates for the lowest common denominator of graph-ics hardware (without c...
: This paper considers the extension of a realtime graphics renderer to support fovea enhancement---...
[[abstract]]A virtual environment can consist of both simple and complex 3D objects. The number of p...
Complex models created from isosurface extraction or CAD and highly accurate 3D models produced from...
Current optimizing techniques incorporating the LOD methods in virtual reality are mostly focused on...
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offeri...
Level-of-detail (LOD) techniques have been studied for many years in computer graphics. Research in ...
Stemmed from classical computer graphics research, volume visualization has been steadily growing in...
Nowadays, more and more virtual manufacturing simulations use volume rendering technology to enhance...
Abstract: Level of detail (LOD) is a technique where geometric objects are represented at a number o...
We present a new rendering technique, termed LOD-sprite render-ing, which uses a combination of a le...
We present a hybrid rendering scheme that explores the locality of visibility at the cost of extra s...
Hybrid rendering of volume and polygonal model is an interesting feature of visualization systems, s...
Hybrid rendering of volume and polygonal model is an interesting feature of visualization systems, s...
Direct Volume Rendering is a powerful volume visualization method which allows users to visually exp...
Achieving interactive frame rates for the lowest common denominator of graph-ics hardware (without c...
: This paper considers the extension of a realtime graphics renderer to support fovea enhancement---...
[[abstract]]A virtual environment can consist of both simple and complex 3D objects. The number of p...
Complex models created from isosurface extraction or CAD and highly accurate 3D models produced from...
Current optimizing techniques incorporating the LOD methods in virtual reality are mostly focused on...
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offeri...
Level-of-detail (LOD) techniques have been studied for many years in computer graphics. Research in ...