The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, developed within the scope of the SKILLS Integrated Project, for industrial maintenance and assembly (IMA) tasks training. VR and AR systems are now widely regarded as promising training platforms for complex and highly demanding IMA tasks. However, there is a need to empirically evaluate their efficiency and effectiveness compared to traditional training methods. Forty expert technicians were randomly assigned to four training groups in an electronic actuator assembly task: VR (training with the VR platform twice), Control-VR (watching a filmed demonstration twice), AR (training with the AR platform once), and Control-AR (training with the rea...
The training of technicians in the acquisition of new maintenance and assembly tasks is an important...
The current work describes design guidelines for the development of Virtual Reality (VR) and Augment...
The current work describes design guidelines for the development of Virtual Reality (VR) and Augment...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
One of the research topics within the EU-project SKILLS1 was the training of Industrial Maintenance ...
One of the research topics within the EU-project SKILLS1 was the training of Industrial Maintenance ...
One of the research topics within the EU-project SKILLS1 was the training of Industrial Maintenance ...
The training of technicians in the acquisition of new maintenance and assembly tasks is an important...
In various industries and education sector, teaching, learning and training have become very importa...
The current work describes design guidelines for the development of Virtual Reality (VR) and Augment...
The training of technicians in the acquisition of new maintenance and assembly tasks is an important...
The current work describes design guidelines for the development of Virtual Reality (VR) and Augment...
The current work describes design guidelines for the development of Virtual Reality (VR) and Augment...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, de...
One of the research topics within the EU-project SKILLS1 was the training of Industrial Maintenance ...
One of the research topics within the EU-project SKILLS1 was the training of Industrial Maintenance ...
One of the research topics within the EU-project SKILLS1 was the training of Industrial Maintenance ...
The training of technicians in the acquisition of new maintenance and assembly tasks is an important...
In various industries and education sector, teaching, learning and training have become very importa...
The current work describes design guidelines for the development of Virtual Reality (VR) and Augment...
The training of technicians in the acquisition of new maintenance and assembly tasks is an important...
The current work describes design guidelines for the development of Virtual Reality (VR) and Augment...
The current work describes design guidelines for the development of Virtual Reality (VR) and Augment...