Purpose of the article: analysis of the experience of implementing end-to-end technologies in vocational education. Methodology: the article presents a study aimed at identifying the role of end-to-end technologies in the professional training of students. For this, a survey was conducted among students on the use of end-to-end technologies in the educational process in three age categories (junior, middle, senior). Students had to assess the importance of end-to-end technologies for the implementation of the educational process on a scale from 1 to 4. Results: Students note the significant role of end-to-end technologies in professional activities. This is a promising direction for the development of vocational education
The conditions of modern labor market dictate the need for highly qualified specialists who creative...
The article presents the analysis of the main approaches to the assessment of the quality of educati...
Purpose of the article: analysis of the experience of implementing electronic gaming technologies in...
Purpose of the article: analysis of the experience of implementing end-to-end technologies in vocati...
The purpose of the article is analysis of communication tools implementation in vocational education...
The purpose of this work was to investigate the qualitative implementation and the possibility of us...
The article discusses the prospects for the development of innovative technologies in the context of...
The importance of application of modern information technologies in the educational process of train...
The aim of the work was to develop and determine the effectiveness of the model for building future ...
In the article it had been analyzed a supplemented reality as a technology of the digital didactics,...
The article is devoted to the role of digital technologies in the process of teacher’s professional ...
The profession of teacher in Poland, as it follows from the analysis of pedagogical literature, is c...
The purpose of the article is to determine the possibilities of the innovative infrastructure of hig...
The article is devoted to the analysis of existing theoretical and empirical studies on the internet...
This article is devoted to the role of information and communication technologies (ICT) in forming t...
The conditions of modern labor market dictate the need for highly qualified specialists who creative...
The article presents the analysis of the main approaches to the assessment of the quality of educati...
Purpose of the article: analysis of the experience of implementing electronic gaming technologies in...
Purpose of the article: analysis of the experience of implementing end-to-end technologies in vocati...
The purpose of the article is analysis of communication tools implementation in vocational education...
The purpose of this work was to investigate the qualitative implementation and the possibility of us...
The article discusses the prospects for the development of innovative technologies in the context of...
The importance of application of modern information technologies in the educational process of train...
The aim of the work was to develop and determine the effectiveness of the model for building future ...
In the article it had been analyzed a supplemented reality as a technology of the digital didactics,...
The article is devoted to the role of digital technologies in the process of teacher’s professional ...
The profession of teacher in Poland, as it follows from the analysis of pedagogical literature, is c...
The purpose of the article is to determine the possibilities of the innovative infrastructure of hig...
The article is devoted to the analysis of existing theoretical and empirical studies on the internet...
This article is devoted to the role of information and communication technologies (ICT) in forming t...
The conditions of modern labor market dictate the need for highly qualified specialists who creative...
The article presents the analysis of the main approaches to the assessment of the quality of educati...
Purpose of the article: analysis of the experience of implementing electronic gaming technologies in...