Purpose of the article: analysis of the experience of implementing electronic gaming technologies in professional education. Methodology: an increase in the use of innovative electronic tools (in percentage) over a five-year period was revealed, a survey was conducted, which made it possible to establish the influence of electronic gaming technologies on the formation of digital and professional competencies of students of higher educational institutions. Results: electronic gaming technologies and digital tools used in the process of vocational training expand the opportunities for training competitive specialists
The purpose of this work was an empirical study of assessing the quality of inclusive education in t...
The article is devoted to the analysis of existing theoretical and empirical studies on the internet...
In article the of interactive educational technologies in developing of creative activity of student...
Purpose of the article: analysis of the experience of implementing electronic gaming technologies in...
The article discusses the prospects for the development of innovative technologies in the context of...
The purpose of the article is analysis of communication tools implementation in vocational education...
The importance of application of modern information technologies in the educational process of train...
Purpose of the article: analysis of the experience of implementing end-to-end technologies in vocati...
In the presented materials of the publication an attempt is made to substantiate the peculiarities o...
The formation of the concept of knowledge management in the system of modern universities and educat...
In article the of interactive educational technologies in developing of creative activity of student...
This article is devoted to the role of information and communication technologies (ICT) in forming t...
The article is devoted to the role of digital technologies in the process of teacher’s professional ...
The problem of a cultural approach realization to the specialist professional competences formation ...
Overall, the study reveals that, based on the students’ and the faculty members’ responses, the imp...
The purpose of this work was an empirical study of assessing the quality of inclusive education in t...
The article is devoted to the analysis of existing theoretical and empirical studies on the internet...
In article the of interactive educational technologies in developing of creative activity of student...
Purpose of the article: analysis of the experience of implementing electronic gaming technologies in...
The article discusses the prospects for the development of innovative technologies in the context of...
The purpose of the article is analysis of communication tools implementation in vocational education...
The importance of application of modern information technologies in the educational process of train...
Purpose of the article: analysis of the experience of implementing end-to-end technologies in vocati...
In the presented materials of the publication an attempt is made to substantiate the peculiarities o...
The formation of the concept of knowledge management in the system of modern universities and educat...
In article the of interactive educational technologies in developing of creative activity of student...
This article is devoted to the role of information and communication technologies (ICT) in forming t...
The article is devoted to the role of digital technologies in the process of teacher’s professional ...
The problem of a cultural approach realization to the specialist professional competences formation ...
Overall, the study reveals that, based on the students’ and the faculty members’ responses, the imp...
The purpose of this work was an empirical study of assessing the quality of inclusive education in t...
The article is devoted to the analysis of existing theoretical and empirical studies on the internet...
In article the of interactive educational technologies in developing of creative activity of student...