The purpose of writing this Best Practice is to find out whether the use of Android-based learning media with the Smart Apps Creator (SAC) can increase the motivation to learn biology for SMA Negeri 3 Palembang students. This type of research is Classroom Action Research (CAR), which consists of two cycles. The research subjects were students of class X IPA SMA Negeri 3 Palembang in the 2022/2023 academic year, with a total of 21 students consisting of 13 girls and 8 boys. Data collection techniques in this study were observation, questionnaires, tests and documentation. The data analysis technique used is descriptive qualitative analysis. Learning Outcomes by using an android application which contains motion system material takes place ac...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
Android application-based learning media has never been done in the learning process and teachers in...
Smartphone-based learning media is an alternative for developing learning media that can infiltrate ...
The purpose of writing this Best Practice is to find out whether the use of Android-based learning m...
This study aims to development of media mobile learning based on android for learning the biology of...
In the learning process needed a good strategy to achieve learning goals. One of them is the use of ...
Learning methods become one of the factors that are very influential, especially for students' acade...
The objective of this study was to find out and analyze the process of improving the motivation and ...
Tujuan penelitian ini diantaranya: 1) mendeskripsikan aspek yang digunakan untuk mengembangkan media...
The objective of this study was to find out and analyse the process of improving the motivation and ...
The purpose of this study was to determine the students' use of smartphones in Biology subjects in h...
This article aims to develop Android-based digital learning resources using smart apps creators for ...
This research is motivated by students' low enthusiasm to participate in mathematics. Students are m...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...
This study aims to design learning media smart Apps Creator, validity, practicality, and effectivene...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
Android application-based learning media has never been done in the learning process and teachers in...
Smartphone-based learning media is an alternative for developing learning media that can infiltrate ...
The purpose of writing this Best Practice is to find out whether the use of Android-based learning m...
This study aims to development of media mobile learning based on android for learning the biology of...
In the learning process needed a good strategy to achieve learning goals. One of them is the use of ...
Learning methods become one of the factors that are very influential, especially for students' acade...
The objective of this study was to find out and analyze the process of improving the motivation and ...
Tujuan penelitian ini diantaranya: 1) mendeskripsikan aspek yang digunakan untuk mengembangkan media...
The objective of this study was to find out and analyse the process of improving the motivation and ...
The purpose of this study was to determine the students' use of smartphones in Biology subjects in h...
This article aims to develop Android-based digital learning resources using smart apps creators for ...
This research is motivated by students' low enthusiasm to participate in mathematics. Students are m...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...
This study aims to design learning media smart Apps Creator, validity, practicality, and effectivene...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
Android application-based learning media has never been done in the learning process and teachers in...
Smartphone-based learning media is an alternative for developing learning media that can infiltrate ...