With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static premodeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through freeform deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space
Architects, urban planners, the film and gaming industry as well as map makers are all very much int...
Shape grammars are the method of choice for procedural modeling of architecture. State of the art sh...
CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building s...
With the current state of video games growing in scale, manual content creation may no longer be fea...
With the current state of video games growing in scale, manual content creation may no longer be fea...
With the current state of video games growing in scale, manual content creation may no longer be fea...
Creation of procedural 3D building models can significantly reduce the costs of modeling, since it a...
Grammars are well-suited for the generation of structured content, such as text. Some specialized gr...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Previously, we examined tractable parametric shape grammars and developed a general paradigm for imp...
The research presented in the paper explores the creation of custom shape grammars with animation to...
This thesis explores the automatic generation of solid models based on a grammatical paradigm. It in...
We present a model of generation of alternative designs to selected architectural and spatial config...
Procedural modeling has been successfully applied to the automatic building generation problem. Amon...
Architects, urban planners, the film and gaming industry as well as map makers are all very much int...
Shape grammars are the method of choice for procedural modeling of architecture. State of the art sh...
CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building s...
With the current state of video games growing in scale, manual content creation may no longer be fea...
With the current state of video games growing in scale, manual content creation may no longer be fea...
With the current state of video games growing in scale, manual content creation may no longer be fea...
Creation of procedural 3D building models can significantly reduce the costs of modeling, since it a...
Grammars are well-suited for the generation of structured content, such as text. Some specialized gr...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Previously, we examined tractable parametric shape grammars and developed a general paradigm for imp...
The research presented in the paper explores the creation of custom shape grammars with animation to...
This thesis explores the automatic generation of solid models based on a grammatical paradigm. It in...
We present a model of generation of alternative designs to selected architectural and spatial config...
Procedural modeling has been successfully applied to the automatic building generation problem. Amon...
Architects, urban planners, the film and gaming industry as well as map makers are all very much int...
Shape grammars are the method of choice for procedural modeling of architecture. State of the art sh...
CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building s...