Among the manifold of approaches to technology enhanced learning, game based learning is very attractive. In game based learning, the technological systems employed for the purpose of learning are digital games. Stand-alone serious games are rare. Games deployed for learning need to be embedded into suitable contexts. A particular approach promising from certain didactic perspectives and driven by a variety of characteristics of learning contents and training requirements is embedding those games into the surrounding physical world. Games embedded into the physical world are called pervasive games. The ways of embedding are paramount. There have been numerous attempts to design and to implement pervasive games, in general, and to deploy per...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer i...
The frames that set the boundaries of play in pervasive games are ambiguous, thus players must negot...
Pervasive gaming is a reality‑based gaming genre originating from alternative theatrical forms in wh...
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
Pervasive games are bridging the physical and digital worlds through the use of mobile devices, posi...
Pervasive games have some unique properties that make them difficult to teach and challenging to des...
Pervasive games form a problematic digital games category. On the one hand, they appear extremely pr...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Serious Pervasive Games extend themagic circle (Huizinga, 1938) to the players’ context and surround...
Though not widely researched or implemented in the field of blended learning, pervasive game framewo...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...
Pervasive games represent a radically new game form that extends gaming experiences out into the phy...
This paper advances the state of the art in games design of serious pervasive games. We analyze the ...
Pervasive learning is a branch of mobile learning with an emphasis on context-awareness. Pervasive l...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer i...
The frames that set the boundaries of play in pervasive games are ambiguous, thus players must negot...
Pervasive gaming is a reality‑based gaming genre originating from alternative theatrical forms in wh...
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
Pervasive games are bridging the physical and digital worlds through the use of mobile devices, posi...
Pervasive games have some unique properties that make them difficult to teach and challenging to des...
Pervasive games form a problematic digital games category. On the one hand, they appear extremely pr...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Serious Pervasive Games extend themagic circle (Huizinga, 1938) to the players’ context and surround...
Though not widely researched or implemented in the field of blended learning, pervasive game framewo...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...
Pervasive games represent a radically new game form that extends gaming experiences out into the phy...
This paper advances the state of the art in games design of serious pervasive games. We analyze the ...
Pervasive learning is a branch of mobile learning with an emphasis on context-awareness. Pervasive l...
Beyond the limits of conventional media such as motion picture and theater dominating the passed cen...
Pervasive Games have become popular in recent years. Their ambitious goal is to bring the computer i...
The frames that set the boundaries of play in pervasive games are ambiguous, thus players must negot...