Violations that continue to increase, as if unconsciously, can affect the teacher's assessment of students. To overcome this issue, an application for student performance assessment was developed using the concept of web-based gamification to reduce the frequency of violations. The purpose of this study is to improve the quality of students by encouraging them to adhere to school rules and rewarding those who comply. The research employs the concept of gamification and a daily assessment method, whereby assessments are carried out every day and calculated monthly. This method involves communication, planning, modeling, and construction, culminating in deployment. The results show that the web-based assessment application, utilizing gamifica...
The impact of gamification has been typically evaluated via self-report assessments (questionnaires,...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Lack of user participation has often been a problem in many software products. As a software product...
In this research, gamification techniques were investigated on how they could be effectively used in...
Gamification described as the use of game elements for purposes beyond games. As an extension of tha...
“ClassMotvr” is a system designed to motivate students to participate more in class rather than bein...
Lack of motivation is an issue for some learners. If they do not find the course materials engaging,...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
There are numerous methods available in the education arena for increasing student participation in ...
This study aims to help students improve their knowledge capability based on their active participat...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...
State-of-the-art digital technology has brought about changes in education. Amidst the COVID-19 pand...
Entering the disruptive 4.0 era, information technology is increasingly needed in the education sect...
Gamification is one of the most significant innovations in technology for interaction between people...
The availability of Automated Assessment tools for computer programming tasks can be a significant a...
The impact of gamification has been typically evaluated via self-report assessments (questionnaires,...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Lack of user participation has often been a problem in many software products. As a software product...
In this research, gamification techniques were investigated on how they could be effectively used in...
Gamification described as the use of game elements for purposes beyond games. As an extension of tha...
“ClassMotvr” is a system designed to motivate students to participate more in class rather than bein...
Lack of motivation is an issue for some learners. If they do not find the course materials engaging,...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
There are numerous methods available in the education arena for increasing student participation in ...
This study aims to help students improve their knowledge capability based on their active participat...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...
State-of-the-art digital technology has brought about changes in education. Amidst the COVID-19 pand...
Entering the disruptive 4.0 era, information technology is increasingly needed in the education sect...
Gamification is one of the most significant innovations in technology for interaction between people...
The availability of Automated Assessment tools for computer programming tasks can be a significant a...
The impact of gamification has been typically evaluated via self-report assessments (questionnaires,...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Lack of user participation has often been a problem in many software products. As a software product...