Collision handling has been an active research topic in the area of the physically-based simulation of rigid and deformable bodies for many years. A common approach in interactive environments are discrete penalty forces, computing a repulsion forced based on the penetration at one moment in the time step. They provide low computational costs and good scalability, though they suffer from jitter and instability. Tang et al. [18] improved the approach of discrete penalty forces and introduced 2012 the continuous penalty forces, continuously accumulating penalty forces along the penetration trajectory over the whole time step. Thereby, the jitter and instability issues are reduced. Although, the continuous penalty forces show artifacts especia...
The two main problems that have to be solved to conceive an interactive dynamics simulator are the d...
This thesis describes methods for collision detection and collision response, implemented in a compl...
We present a novel approach to handle collisions of deformable objects represented by tetrahedral me...
Collision handling has been an active research topic in the area of the physically-based simulation ...
Collision handling has been an active research topic in the area of the physically-based simulation ...
2 Currently, the most common modeling and simulation software packages use penalty based methods to ...
In this paper, we describe models and algorithms designed to produce efficient and physically consis...
Algorithms and computational complexity measures for simulating the motion of contacting bodies with...
The range of engineering problems in which it is necessary to analyze the dynamics of intermittent f...
Figure 1: Examples of rigid body simulations with friction, using our approach. (a, b) 1000 chess pi...
We present a novel approach to handle collisions of deformable objects represented by tetrahedral me...
Abstract: This work deals with contact–impact force models for both spherical and cylindrical contac...
2 Currently, the most common modeling and simulation software packages use penalty based methods to ...
The two main problems that have to be solved to conceive an interactive dynamics simulator are the d...
We present Jade, a differentiable physics engine for articulated rigid bodies. Jade models contacts ...
The two main problems that have to be solved to conceive an interactive dynamics simulator are the d...
This thesis describes methods for collision detection and collision response, implemented in a compl...
We present a novel approach to handle collisions of deformable objects represented by tetrahedral me...
Collision handling has been an active research topic in the area of the physically-based simulation ...
Collision handling has been an active research topic in the area of the physically-based simulation ...
2 Currently, the most common modeling and simulation software packages use penalty based methods to ...
In this paper, we describe models and algorithms designed to produce efficient and physically consis...
Algorithms and computational complexity measures for simulating the motion of contacting bodies with...
The range of engineering problems in which it is necessary to analyze the dynamics of intermittent f...
Figure 1: Examples of rigid body simulations with friction, using our approach. (a, b) 1000 chess pi...
We present a novel approach to handle collisions of deformable objects represented by tetrahedral me...
Abstract: This work deals with contact–impact force models for both spherical and cylindrical contac...
2 Currently, the most common modeling and simulation software packages use penalty based methods to ...
The two main problems that have to be solved to conceive an interactive dynamics simulator are the d...
We present Jade, a differentiable physics engine for articulated rigid bodies. Jade models contacts ...
The two main problems that have to be solved to conceive an interactive dynamics simulator are the d...
This thesis describes methods for collision detection and collision response, implemented in a compl...
We present a novel approach to handle collisions of deformable objects represented by tetrahedral me...