Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the execution of procedures, in exploring (often static) 3D structures such as architectural designs or geographical features, and in designing buildings or constructing molecules. In a separate line of technological development, the availability of distributed computing capabilities has led to VR systems that provide facilities for groups of students that are geographically separated to learn together in a collaborative manner. However, relatively little work has been done to investigate the advantages of such Collaborative Virtual Environments (CVEs) for learning the underlying conceptual content. A pilot study is described which features several wor...
The main advantage of Desktop Virtual Reality is that it enables learners to interact with each othe...
While 3D virtual worlds are more frequently being used as interactive environments for collaboration...
This paper focuses on learning tools developed for the integration in virtual learning worlds that e...
Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the executi...
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mount...
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment ...
Virtual reality has become an increasingly important topic in the field of education research, going...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
The main advantage of Desktop Virtual Reality is that it enables learners to interact with each othe...
While 3D virtual worlds are more frequently being used as interactive environments for collaboration...
This paper focuses on learning tools developed for the integration in virtual learning worlds that e...
Immersive and semi‐immersive Virtual Reality (VR) systems have been used for training in the executi...
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mount...
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment ...
Virtual reality has become an increasingly important topic in the field of education research, going...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
The main advantage of Desktop Virtual Reality is that it enables learners to interact with each othe...
While 3D virtual worlds are more frequently being used as interactive environments for collaboration...
This paper focuses on learning tools developed for the integration in virtual learning worlds that e...