‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple linear routes through the plot to one of four endings, and designed for showing in a cinema environment. At two points during the film, decisions are made based on audience bio-signals as to which plot route to take. The use of bio-signals is to allow the audience to remain immersed in the film, rather than explicitly selecting plot direction. Four audience members have a bio-signal measured sensor for each person: ECG (heart rate), EMG (muscle tension), EEG (‘brain waves’) and Galvanic Skin Response (perspiration). The four are interpreted as a single average of emotional arousal. ‘Many worlds’ was the first live-action linear plotted film to...
This paper deals with the usage of bio-data from performers to create interactive multimedia perform...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
Artists have been interested in the human brain’s anatomy and physiology since at least the Renaissa...
‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple l...
© 2018 Informa UK Limited, trading as Taylor & Francis Group ‘Many worlds’ is a short narrative live...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
We describe a study conducted to investigate the potential correlations between human subject respo...
International audienceEmotional interactive movie is a kind of film unfolding in different ways acco...
Over the last years, affective computing has been strengthening its ties with the humanities, explor...
International audienceInnovative art forms emerge along with the development of new materials for di...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
As we identify with characters on screen, we simulate their emotions and thoughts. This is accompani...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
As we identify with characters on screen, we simulate their emotions and thoughts. This is accompani...
We outline general theoretical and practical implications of what we promote as enactive cinema for ...
This paper deals with the usage of bio-data from performers to create interactive multimedia perform...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
Artists have been interested in the human brain’s anatomy and physiology since at least the Renaissa...
‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple l...
© 2018 Informa UK Limited, trading as Taylor & Francis Group ‘Many worlds’ is a short narrative live...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
We describe a study conducted to investigate the potential correlations between human subject respo...
International audienceEmotional interactive movie is a kind of film unfolding in different ways acco...
Over the last years, affective computing has been strengthening its ties with the humanities, explor...
International audienceInnovative art forms emerge along with the development of new materials for di...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
As we identify with characters on screen, we simulate their emotions and thoughts. This is accompani...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
As we identify with characters on screen, we simulate their emotions and thoughts. This is accompani...
We outline general theoretical and practical implications of what we promote as enactive cinema for ...
This paper deals with the usage of bio-data from performers to create interactive multimedia perform...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
Artists have been interested in the human brain’s anatomy and physiology since at least the Renaissa...