Object-based sound reproduction, on the one hand, allows sound engineers to interact with sound objects, not only during production but also in the reproduction venue. On the other hand object-based systems are quite complex: Multicore audio processors are used to render complex sound scenes consisting of hundreds of audio objects to be reproduced using a large number of loudspeaker channels. This results in the need for applications optimally adapted to the user. Working tasks need to be parallelized. This paper outlines a software architecture which helps to incorporate the multitude of audio processing components of an object-based spatial audio environment into a unified system. The architecture allows multiple sound engineers to access...
Before spatial sound can be useful in large software systems, there must be a sufficient application...
We demonstrate the SoundScape Renderer (SSR), which is an open-source software package that performs...
For the reproduction of channel-based mixes a standard loudspeaker setup is required, which is impra...
ABSTRACT New application spaces and artistic forms can emerge when users are freed from constraints....
New application spaces and artistic forms can emerge when users are freed from constraints. In the g...
New application spaces and artistic forms can emerge whenusers are freed from constraints. In the ge...
More and more spatial audio systems are used for situations with thousands of listeners. The product...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
We present a method for user-specific audio rendering of a vir-tual environment that is shared by mu...
Large multi-channel spatial audio systems have historically been play-grounds for universities and w...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
Object-based audio is an emerging representation for audio content, where content is represented in ...
Today's audio production process is highly parallel and segregated. This is especially the case in t...
The challenge of installing and setting up dedicated spatial audio systems can make it difficult to ...
Before spatial sound can be useful in large software systems, there must be a sufficient application...
We demonstrate the SoundScape Renderer (SSR), which is an open-source software package that performs...
For the reproduction of channel-based mixes a standard loudspeaker setup is required, which is impra...
ABSTRACT New application spaces and artistic forms can emerge when users are freed from constraints....
New application spaces and artistic forms can emerge when users are freed from constraints. In the g...
New application spaces and artistic forms can emerge whenusers are freed from constraints. In the ge...
More and more spatial audio systems are used for situations with thousands of listeners. The product...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
We present a method for user-specific audio rendering of a vir-tual environment that is shared by mu...
Large multi-channel spatial audio systems have historically been play-grounds for universities and w...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
Object-based audio is an emerging representation for audio content, where content is represented in ...
Today's audio production process is highly parallel and segregated. This is especially the case in t...
The challenge of installing and setting up dedicated spatial audio systems can make it difficult to ...
Before spatial sound can be useful in large software systems, there must be a sufficient application...
We demonstrate the SoundScape Renderer (SSR), which is an open-source software package that performs...
For the reproduction of channel-based mixes a standard loudspeaker setup is required, which is impra...