We present an extension to a previous morphing method for human motion. It works on motion capture data that is segmented into movement elements. Our new timewarping algorithm accepts time-dependent continuous functions as input for the morphing coefficients without introducing foot sliding. It is designed for creating new natural looking motions from given prototype motions. We employ a zero-moment-point criterion to analyze the physical correctness of the morphed motions
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We present a technique for interactive synthesis of a con-tinuous human motion specified by given co...
With the growth of computer animation, facial motions tracking process is becoming an important task...
We present an extension to a previous morphing method for human motion. It works on motion capture d...
This paper describes an algorithm for automatically adapting existing animated behaviors to new acto...
Motion capture technology is recognised as a standard tool in the computer animation pipeline. It pr...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Abstract. In this paper, we present an integrated framework with easy and ef-fective techniques to g...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This paper describes a fast technique for modifying human motion sequences in a way that preserves ...
A huge collection of character animation techniques has been developed to date and impressive result...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We present a technique for interactive synthesis of a con-tinuous human motion specified by given co...
With the growth of computer animation, facial motions tracking process is becoming an important task...
We present an extension to a previous morphing method for human motion. It works on motion capture d...
This paper describes an algorithm for automatically adapting existing animated behaviors to new acto...
Motion capture technology is recognised as a standard tool in the computer animation pipeline. It pr...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Abstract. In this paper, we present an integrated framework with easy and ef-fective techniques to g...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This paper describes a fast technique for modifying human motion sequences in a way that preserves ...
A huge collection of character animation techniques has been developed to date and impressive result...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We present a technique for interactive synthesis of a con-tinuous human motion specified by given co...
With the growth of computer animation, facial motions tracking process is becoming an important task...