Handheld kinesthetic haptic interfaces can provide greater mobility and richer tactile information as compared to traditional grounded devices. In this paper, we introduce a new handheld haptic interface which takes input using bidirectional coupled finger flexion. We present the device design motivation and design details and experimentally evaluate its performance in terms of transparency and rendering bandwidth using a handheld prototype device. In addition, we assess the device's functional performance through a user study comparing the proposed device to a commonly used grounded input device in a set of targeting and tracking tasks.Comment: 7 pages, 7 figures, World Haptics Conference 2023 Preprin
This document details a lab study into bimanual synchronised haptics, followed by the design of a pr...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
For many applications such as tele-operational robots and interactions with virtual environments, it...
In this paper the design of a multi-finger force-reflecting haptic interface device for teleoperatio...
This paper presents a novel haptic device DeltaFinger designed to deliver the force of interaction w...
Relocation of haptic feedback from the fingertips to the wrist has been considered as a way to enabl...
International audienceThis paper presents a grounded haptic device able to provide force feedback. T...
Current user interfaces for mobile and handheld computing platforms principally offer user interacti...
International audienceWe present a 2-degrees-of-freedom (2-DoF) haptic device, which can be either u...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
Interaction with virtual or teleoperated environments requires contact with objects on a multipoint ...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
This document details a lab study into bimanual synchronised haptics, followed by the design of a pr...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
For many applications such as tele-operational robots and interactions with virtual environments, it...
In this paper the design of a multi-finger force-reflecting haptic interface device for teleoperatio...
This paper presents a novel haptic device DeltaFinger designed to deliver the force of interaction w...
Relocation of haptic feedback from the fingertips to the wrist has been considered as a way to enabl...
International audienceThis paper presents a grounded haptic device able to provide force feedback. T...
Current user interfaces for mobile and handheld computing platforms principally offer user interacti...
International audienceWe present a 2-degrees-of-freedom (2-DoF) haptic device, which can be either u...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
Interaction with virtual or teleoperated environments requires contact with objects on a multipoint ...
This paper presents an integrated approach to the kinematic design of a portable haptic interface fo...
This document details a lab study into bimanual synchronised haptics, followed by the design of a pr...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
For many applications such as tele-operational robots and interactions with virtual environments, it...