Within the EU-funded project EDCine strong effort is devoted to the improvement of the Digital Cinema movie experience. Due to the need to improve the sound and movie experience new approaches to generate and reproduce 3D sound scenes have been developed. In this context a new object-oriented audio representation is introduced and it is shown how such an innovative sound reproduction approach can be integrated into the Digital Cinema
The purpose of the study is to identify the means and methods of introducing new technologies to pro...
To stimulate all five senses through a realistic representation, audio plays a significant role. Arc...
Technology is a means of creating any product. However, in the onscreen art, it is one of the elemen...
Very little research has been done so far in producing 3D sound and audio that are consistent with t...
This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry ...
International audienceA gradual transition from channel-based to object-based audio can currently be...
Very little research has been conducted so far into the general problem of producing a 3D soundscape...
3D film allows filmmakers to create visual imagery that is no longer bound to the single plane of th...
With the recent emergence of digital 3-D stereoscopic films, the image has been increasingly the foc...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
The purpose of this thesis is to analyze and sort out the creative processes using a film audio comp...
Virtually no research has been performed to date on the production of a 3D soundscape consistent wit...
The object-based audio approach can provide the audience with a new immersive sound experience that ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
With the recent emergence of digital 3D stereoscopic films, the image has been increasingly the focu...
The purpose of the study is to identify the means and methods of introducing new technologies to pro...
To stimulate all five senses through a realistic representation, audio plays a significant role. Arc...
Technology is a means of creating any product. However, in the onscreen art, it is one of the elemen...
Very little research has been done so far in producing 3D sound and audio that are consistent with t...
This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry ...
International audienceA gradual transition from channel-based to object-based audio can currently be...
Very little research has been conducted so far into the general problem of producing a 3D soundscape...
3D film allows filmmakers to create visual imagery that is no longer bound to the single plane of th...
With the recent emergence of digital 3-D stereoscopic films, the image has been increasingly the foc...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
The purpose of this thesis is to analyze and sort out the creative processes using a film audio comp...
Virtually no research has been performed to date on the production of a 3D soundscape consistent wit...
The object-based audio approach can provide the audience with a new immersive sound experience that ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
With the recent emergence of digital 3D stereoscopic films, the image has been increasingly the focu...
The purpose of the study is to identify the means and methods of introducing new technologies to pro...
To stimulate all five senses through a realistic representation, audio plays a significant role. Arc...
Technology is a means of creating any product. However, in the onscreen art, it is one of the elemen...