This paper presents a suite for configuring and deploying mobile, location-based educational games for natural history museums. We propose a novel approach that uses structured museum-data as game-content and present an initial study thereof. The overall aim is to enable domain-experts, like teachers or museum educators, to create educational games for off-the-shelf mobile phones without requiring neither bespoke programming skills nor expensive setups. Our approach builds on the combination of two strands of work: 1.) structuring and providing museum-assets as linked data, and 2.) template-based content creation for mobiles games. This is thought to facilitate reuse of existing data and foster its maintenance on the one hand, as well as pr...
This research focuses on the integration of mobile technology with STEM education in “informal learn...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
In recent years, the use of mobile applications and computer-based games as pedagogical tools has be...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
What is the potential of mobile edutainment applications introduced in the informal learning environ...
What is the potential of mobile edutainment applications introduced in the informal learning environ...
In this paper, we describe two educational games mediated by mobile technology which were designed f...
ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which broug...
This paper illustrates a project currently under development. The project aims at designing a syste...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
The use of portable devices to explore informal learning environments has recently exposed museums t...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
In this paper, we describe a suspenseful experience and learning environment that aims the transmiss...
This paper presents a system designed to support young students learning history at an archaeologica...
This research focuses on the integration of mobile technology with STEM education in “informal learn...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
In recent years, the use of mobile applications and computer-based games as pedagogical tools has be...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
What is the potential of mobile edutainment applications introduced in the informal learning environ...
What is the potential of mobile edutainment applications introduced in the informal learning environ...
In this paper, we describe two educational games mediated by mobile technology which were designed f...
ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which broug...
This paper illustrates a project currently under development. The project aims at designing a syste...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
The use of portable devices to explore informal learning environments has recently exposed museums t...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
In this paper, we describe a suspenseful experience and learning environment that aims the transmiss...
This paper presents a system designed to support young students learning history at an archaeologica...
This research focuses on the integration of mobile technology with STEM education in “informal learn...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
In recent years, the use of mobile applications and computer-based games as pedagogical tools has be...