This paper presents the results of ongoing work realizing a mobile virtual museum that enables the connection between locally dispersed museums, collections and artefacts. The mobile application interconnects venues, objects and stories for an enhanced user experience and increased learnability inside the museum. It contextualizes information and reveals missing and hidden links between the digital replicas of the objects displayed in four different venues under one storyline. Within this context, we also provide a preliminary evaluation on how the mobile virtual museum could be used as support to indirect formal learning of young visitors, improving memorability
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
The issue of the seamless interleaving of interaction with a mobile device and stationary devices is...
Museums are noncompetitive environments where visitors are free to move around and learn concepts in...
This paper presents the results of ongoing work realizing a mobile virtual museum that enables the c...
The use of portable devices to explore informal learning environments has recently exposed museums t...
In this paper, we describe two educational games mediated by mobile technology which were designed f...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
The issue of the seamless interleaving of interaction with a mobile device and stationary devices is...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...
What is the potential of mobile edutainment applications introduced in the informal learning environ...
What is the potential of mobile edutainment applications introduced in the informal learning environ...
Abstract. The goal of this work is to provide tools that promote social interac-tions between visito...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
The issue of the seamless interleaving of interaction with a mobile device and stationary devices is...
Museums are noncompetitive environments where visitors are free to move around and learn concepts in...
This paper presents the results of ongoing work realizing a mobile virtual museum that enables the c...
The use of portable devices to explore informal learning environments has recently exposed museums t...
In this paper, we describe two educational games mediated by mobile technology which were designed f...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
The issue of the seamless interleaving of interaction with a mobile device and stationary devices is...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...
What is the potential of mobile edutainment applications introduced in the informal learning environ...
What is the potential of mobile edutainment applications introduced in the informal learning environ...
Abstract. The goal of this work is to provide tools that promote social interac-tions between visito...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
The issue of the seamless interleaving of interaction with a mobile device and stationary devices is...
Museums are noncompetitive environments where visitors are free to move around and learn concepts in...